SourSlime, lawful female trapper Kurwa ------+------|- |.............| |............$| ............@.| |...........$.| --------------- [SourSlime the Cheap Sex Slave] St15 Dx12 Co7 In6 Wi3 Ch11 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-11 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. ê=µ Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 13 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 42% Ring drop chance was reduced to 66% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 99% Concealing monsters were spawned underneath items 69% of the time only The following skill could not be trained at all: lance The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 42) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 23157 Monster spawn increase reached its maximum at turn 37593 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2070335 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: scarlet patch (freq bonus 8) The monster species that spawned more often: silver patch (freq bonus 16) The monster species that spawned more often: great storm wyrm (freq bonus 3) The monster species that spawned more often: weremumak (freq bonus 12) The monster species that spawned more often: Ina's leather pump (freq bonus 5) The monster species that spawned more often: empty creature (freq bonus 4) The monster species that spawned more often: southern chaparral (freq bonus 6) The monster species that spawned more often: phase mushroom (freq bonus 6) The monster species that spawned more often: giant ego mimic (freq bonus 8) The monster species that spawned more often: small lich (freq bonus 10) The monster species that spawned more often: dwarf lord stonebreaker (freq bonus 12) The monster species that spawned more often: kirinki (freq bonus 10) The monster species that spawned more often: disdaining nictitation (freq bonus 6) The monster species that spawned more often: ivory force patch (freq bonus 6) The monster species that spawned more often: ball of light (freq bonus 14) The monster species that spawned more often: chaos lizard (freq bonus 18) The monster species that spawned more often: snow witch (freq bonus 22) The monster species that spawned more often: dark ranger (freq bonus 54) The monster species that spawned more often: gean canach (freq bonus 20) The monster species that spawned more often: espeon (freq bonus 32) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 1) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 6) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 2) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 1) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 4) The monster species that never randomly spawned: course moss The monster species that never randomly spawned: criminal of the service The monster species that never randomly spawned: giga wraith The monster species that never randomly spawned: deep wyrm The monster species that never randomly spawned: jumping eel The monster species that never randomly spawned: tome of destruction The monster species that never randomly spawned: adult water dragon The monster species that never randomly spawned: charcolt The monster species that never randomly spawned: proapproval cloister The monster species that never randomly spawned: nasty patch The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: heavy shield ((null)) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 10) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 6) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 13) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 19) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 14) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 9) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 91) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 4) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 9) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 11) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: fire (natural) The RNG hath decreed that this item was always generated cursed: free action (serif) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: time shift (green eyed) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this trap was always invisible: divine anger trap The RNG hath decreed that this trap was generated more often: wrenching trap (freq bonus 6) Next attribute increase check would have come at turn 3837 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Your display failed. (0) You had the following problem: Your potions didn't always work. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Your money wandered into a mysterious bank. (0) (amount stored: 0) (money limit: 0) You had the following problem: You could not train skills. (0) You were in a ghost world (0) You were prevented from having automatic searching (0) You were prevented from having mana regeneration (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (535) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (odd hull cloak) momhat (horned helmet) scaler mittens (uncanny gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (spider boots) Scrolls scroll of destroy armor (TELL EN MOVE WHAT HAVE) scroll of taming (DESREVER TSEPMET) scroll of trap detection (QUARACTAR) scroll of boss companion (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) scroll of relocation (NAMEEXPERIENCEGOLDTIME) scroll of repair item (KAPOW) scroll of healing (10 SD) scroll of mana (BU MISH MISH EMAS) scroll of phase door (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) scroll of standard id (FIST HEAVY BIG DAMAGE SPEE WORK) scroll of cure (FATAL ADVENTURE TO ADULT LECHERY) Wands wand of trap creation (metal) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.