SourSlime, lawful female trapper Kurwa ----- . @| |... .. | ----- [SourSlime the Cheap Sex Slave] St10 Dx8 Co10 In9 Wi4 Ch13 KurTrpFemLaw+JD S4 Dlvl:1 $4 HP23(23) Pw17(17) AC-12 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: speed Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 15 Gem identification only worked 100 times out of 164 Monsters only dropped their musable items with 74% chance Musable item generation frequency had a negative bias of 1% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 60% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: general combat (turn 27) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 19257 Monster spawn increase reached its maximum at turn 47557 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 419848 The monster class that cannot be genocided was piercer The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: despotic tickled (freq bonus 3) The monster species that spawned more often: supervised unforgettable (freq bonus 9) The monster species that spawned more often: Jasieen (freq bonus 30) The monster species that spawned more often: unsigned god (freq bonus 20) The monster species that spawned more often: gluing blob (freq bonus 8) The monster species that spawned more often: arctic fern spore (freq bonus 4) The monster species that spawned more often: sensitometric rewrap gypsyism gossiped squishier (freq bonus 12) The monster species that spawned more often: stargazer (freq bonus 6) The monster species that spawned more often: mah sephirah (freq bonus 4) The monster species that spawned more often: Mister Strip-Mine (freq bonus 10) The monster species that spawned more often: roast goose (freq bonus 12) The monster species that spawned more often: imitatee whipping motorcar jab (freq bonus 12) The monster species that spawned more often: dark light (freq bonus 40) The monster species that spawned more often: lurking raven (freq bonus 12) The monster species that spawned more often: giant cocktypus (freq bonus 18) The monster species that spawned more often: librarian (freq bonus 30) The monster species that spawned more often: equipment pandemonium (freq bonus 18) The monster species that spawned more often: fanatic minion (freq bonus 5) The monster species that spawned more often: chunking dotty (freq bonus 5) The monster species that spawned more often: high orc captain (freq bonus 24) The monster trait that was more common: monsters that roar (freq bonus 4) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 6) The monster species that never randomly spawned: conceptual ornithology The monster species that never randomly spawned: two-winged shape The monster species that never randomly spawned: ungorrog The monster species that never randomly spawned: agate growth The monster species that never randomly spawned: mack conclusive The monster species that never randomly spawned: greener zombie The monster species that never randomly spawned: stairstrap snake The monster species that never randomly spawned: gore mold The monster species that never randomly spawned: Olog-hai psychic The monster species that never randomly spawned: shoggoth The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: organoblade ((null)) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 15) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 21) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 7) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 45) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 5) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 5) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 10) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 24) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: time use stone (gray) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: momhat (kitchen hat) The RNG hath decreed that this trap was always invisible: falling nastystone trap The RNG hath decreed that this trap was generated more often: hole (freq bonus 1) Next attribute increase check would have come at turn 432 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the speed bug. (0) You had the following problem: Your right mouse button failed. (0) You had the following problem: The difficulty of the game was arbitrarily increased. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the risk of temporarily losing intrinsics (0) You were in a ghost world (0) You were prevented from having disintegration resistance (0) You were prevented from having petrification resistance (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (163) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (inka cloak) momhat (filtered helmet) scaler mittens (camouflage patterned gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (rain boots) Scrolls scroll of destroy armor (ABABILA) scroll of taming (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) scroll of trap detection (THE LITTLE GIRL GETS WET) scroll of boss companion (SGURDNOEDAMTONSAWEMAGSIHT) scroll of relocation (APOKRAR DONENIGHT) scroll of repair item (I DONT UNDERSTAND RUSSIAN) scroll of healing (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) scroll of mana (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) scroll of phase door (POWER RAISED BY THINK FOR) scroll of standard id (KESALAN PATHARAN) scroll of cure (THE MINES END TROPHY IN NETHACK FOURK DOES NOT WORK) Wands wand of trap creation (iridescent) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... You and the invisible Jennifer escaped from the dungeon with 69 points, Since you escaped early, the score list will not be checked.