SourSlime, lawful female trapper Kurwa -------- |.@....| .....$.+ |......| -------- [SourSlime the Cheap Sex Slave] St9 Dx9 Co8 In9 Wi5 Ch11 KurTrpFemLaw+JD S1 Dlvl:1 $1 HP23(23) Pw17(17) AC-7 Xp1/0 T1 Latest messages PDPM9U)RQ IMPORTANT NOTICE: YOU CAN CHANGE TO NUMBER PAD WITH SHIFT-O, THEN SCROLL DOWN TO THE NUMBER_PAD OPTION AND SELECT IT. SET THAT OPTION TO 2 AND YOU CAN USE THE NUMBER PAD. IF YOU DON'T GET IT TO WORK, CONTACT ME (AMY). WE WILL MAKE IT WORK. SND͑I5D MESSAGE OF THE DAY: YOU CAN PLAY IN GAME MASTER MODE NOW, WHICH ALLOWS ME (AMY) TO SEND YOU MAIL IN-GAME TO SPAWN MONSTERS. ADD OPTIONS=GMMODE TO YOUR OPTIONS FILE TO ENABLE IT. YOU CAN TURN OFF THE GMMESSAGES OPTION IF YOU WANT THE IDENTITY OF THOSE MONSTERS TO BE HIDDEN UNTIL YOU RUN INTO THEM, OTHERWISE THE GAME WILL TELL YOU DIRECTLY WHAT I SPAWNED :-) --AMY THE MOON IS WAXING TONIGHT. BEWARE, THERE WILL BE NO RETURN! STILL CLIMB? [YN] (N) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 357 Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 232 Monsters only dropped their musable items with 57% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 96% The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: martial arts (turn 31) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 24344 Monster spawn increase reached its maximum at turn 41443 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 184572 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: nasty horned devil (freq bonus 12) The monster species that spawned more often: Lizard of Yendor (freq bonus 10) The monster species that spawned more often: reston (freq bonus 9) The monster species that spawned more often: orange warp fungus (freq bonus 36) The monster species that spawned more often: curio blindest (freq bonus 4) The monster species that spawned more often: Nonerotic Irina's wedge sandal (freq bonus 8) The monster species that spawned more often: newt mummy (freq bonus 7) The monster species that spawned more often: append benign (freq bonus 5) The monster species that spawned more often: thresher (freq bonus 2) The monster species that spawned more often: domestic giant (freq bonus 12) The monster species that spawned more often: Kazuki Kazama (freq bonus 9) The monster species that spawned more often: healing warp fungus (freq bonus 10) The monster species that spawned more often: sane warp fungus (freq bonus 12) The monster species that spawned more often: domestic nymph (freq bonus 2) The monster species that spawned more often: giant black mouse (freq bonus 8) The monster species that spawned more often: chimney sweep (freq bonus 40) The monster species that spawned more often: Revier (freq bonus 10) The monster species that spawned more often: houndoom (freq bonus 4) The monster species that spawned more often: shocking sphere (freq bonus 6) The monster species that spawned more often: hyposensitized secluded (freq bonus 18) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster trait that was more common: monsters that roar (freq bonus 1) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 3) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 3) The monster trait that was more common: monsters whose attacks time you (freq bonus 5) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 3) The monster species that never randomly spawned: saberfish The monster species that never randomly spawned: boil-covered wretch The monster species that never randomly spawned: sepia stalk The monster species that never randomly spawned: grunthack vortex The monster species that never randomly spawned: quadrennial sodden ratchet The monster species that never randomly spawned: commanding spirit The monster species that never randomly spawned: vampire sphere The monster species that never randomly spawned: werefox The monster species that never randomly spawned: novice lich The monster species that never randomly spawned: loud warp patch The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 29) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 37) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 4) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 23) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 7) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 67) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 107) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 11) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 13) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 11) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 85) The RNG hath decreed that this item was always generated cursed: silver shield ((null)) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: wonder helmet (weeping helmet) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: destruction trap (freq bonus 9) Next attribute increase check would have come at turn 630 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had BIGscript. (0) You had the following problem: The terrain slowly became ever more chaotic. (0) You had the following problem: Your skills were deactivated. (0) You had the following problem: Altars malfunction whenever you try to use them (0) You were not going to see traps (0) You were in a ghost world (0) You were prevented from having stealth (0) You were prevented from having mana regeneration (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (92) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (heavy cloak) momhat (anti-government helmet) scaler mittens (lead gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (rain boots) Scrolls scroll of destroy armor (ANOK THARENEPIBATHA CHEOUCHCHA ANOA ANOK CHARIEMOCHTH LAILAM) scroll of taming (TEENAGE MUTANT UGLY THINGS) scroll of trap detection (M7M6YU) scroll of boss companion (STUNT PROTECTED HAS NO SUPESTATE) scroll of relocation (QUESTO DEVE ESSERE QUALCUN ALTRO) scroll of repair item (NOISY STUNT NO EFFECTIVE) scroll of healing (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) scroll of mana (VM J UECM 5 O9FAD8) scroll of phase door (SHOTTYMAN GUNRUNNER FIREANGEL) scroll of standard id (GET YOUR PET GIRL IN SLEX) scroll of cure (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) Wands wand of trap creation (cyan) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.