SourSlime, lawful female trapper Kurwa -------- |..@...+ |..I...| |......+ |......| |..`...+ -------- [SourSlime the Cheap Sex Slave] St9 Dx9 Co13 In5 Wi5 Ch6 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-12 Xp1/0 T4 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. You feel an unseen monster! (2x) It is killed! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: freezopathy You could not have this property intrinsically: regeneration Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 28 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 177 Monsters only dropped their musable items with 59% chance Monsters only dropped their equipment with 84% chance Book drop chance was reduced to 91% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 87% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: general combat (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29311 Monster spawn increase reached its maximum at turn 58846 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1226112 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: lizard (freq bonus 3) The monster color that was spawned more often: red (freq bonus 1) The monster species that spawned more often: noxious warp patch (freq bonus 30) The monster species that spawned more often: A'salom (freq bonus 20) The monster species that spawned more often: uplink rulership organism (freq bonus 10) The monster species that spawned more often: creeping vine (freq bonus 18) The monster species that spawned more often: undead gunner (freq bonus 12) The monster species that spawned more often: door mimic (freq bonus 5) The monster species that spawned more often: finery villa (freq bonus 12) The monster species that spawned more often: Greta's hugging boot (freq bonus 12) The monster species that spawned more often: elf boxer (freq bonus 12) The monster species that spawned more often: phonetically carelessly (freq bonus 40) The monster species that spawned more often: lowly theatergoer (freq bonus 84) The monster species that spawned more often: demon dog (freq bonus 4) The monster species that spawned more often: spiked coins (freq bonus 96) The monster species that spawned more often: Larissa's block-heeled boot (freq bonus 30) The monster species that spawned more often: disgusting warp patch (freq bonus 30) The monster species that spawned more often: Kiddy Kong (freq bonus 36) The monster species that spawned more often: giant fire ant (freq bonus 5) The monster species that spawned more often: ogre mummy (freq bonus 16) The monster species that spawned more often: Vitali the Grandmaster Vampire (freq bonus 15) The monster species that spawned more often: carful ecumenicism (freq bonus 12) The monster trait that was more common: monsters which petrify others on touch (freq bonus 1) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 4) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 8) The monster trait that was more common: monsters with djinni dialogue (freq bonus 5) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster species that never randomly spawned: space transport The monster species that never randomly spawned: greater nalfeshnee The monster species that never randomly spawned: pwning tweaker The monster species that never randomly spawned: spider fagus The monster species that never randomly spawned: Sabrina's plateau boot The monster species that never randomly spawned: ghoul king The monster species that never randomly spawned: deep gnome thief The monster species that never randomly spawned: eldritch stalk The monster species that never randomly spawned: ice spawn The monster species that never randomly spawned: allocation slime The RNG hath decreed that this item was never generated: counterclockwise stone (gray) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 21) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 15) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 9) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 13) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 152) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 16) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 13) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 64) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 3) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 3) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 9) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 46) The RNG hath decreed that this item was always generated cursed: undressing stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this trap was always invisible: antilevel trap The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 2) Next attribute increase check would have come at turn 336 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: All trap types except beneficial ones are equally likely to generate. (0) You had the following problem: Picking up a blessed item instantly curses it. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Farlooking peaceful monsters angered them. (0) You were in a ghost world (0) You were prevented from having regeneration (0) You were prevented from having freezopathy (0) Your chance to block was 0% You had 1497 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (583) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (deep cloak) momhat (round helmet) scaler mittens (paper gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (velcro sandals) Scrolls scroll of destroy armor (PERQUE SON ELS MESTRES) scroll of taming (CERB BRK PAND) scroll of trap detection (I WANT TO HERB MY BIKE UP) scroll of boss companion (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) scroll of relocation (SHIN KICK OF LOVE) scroll of repair item (UNNETHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of healing (FAGEYUDUD) scroll of mana (CAN EAT FRUITMORE) scroll of phase door (AEIAEIAE IEIOIO) scroll of standard id (VOMIT TO MELT ENEMY) scroll of cure (NOW YOU SEE IT) Wands wand of trap creation (holly) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (21 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.