SourSlime, lawful female trapper Kurwa -------- ----......---- |.....$......| |............ .........# | | #.........| |.....@....... |............| ----......#-#- -.------ [SourSlime the Cheap Sex Slave] St12 Dx7 Co4 In8 Wi5 Ch7 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC10 Xp1/0 T1 Latest messages {u©«_÷ßæç(ëƒZìs±k>N’Y®£±Í IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 37 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 177 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 12% Ring drop chance was reduced to 49% Wand drop chance was reduced to 94% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: two-handed sword (turn 115) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27470 Monster spawn increase reached its maximum at turn 59034 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 632992 The monster class that cannot be genocided was nemese The monster class that was spawned more often: piercer (freq bonus 24) The monster species that spawned more often: ice animal (freq bonus 78) The monster species that spawned more often: avow locked fantom derail (freq bonus 56) The monster species that spawned more often: crater mold (freq bonus 26) The monster species that spawned more often: treasure bus (freq bonus 234) The monster species that spawned more often: despotic tickled (freq bonus 100) The monster species that spawned more often: ancient shimmering dragon (freq bonus 50) The monster species that spawned more often: old blood dragon (freq bonus 52) The monster species that spawned more often: bullywug (freq bonus 78) The monster species that spawned more often: noxious fungus (freq bonus 104) The monster species that spawned more often: werespider (freq bonus 52) The monster species that spawned more often: Nadine's high-heeled sandal (freq bonus 104) The monster species that spawned more often: somnolence barbell benching (freq bonus 75) The monster species that spawned more often: pawn of living stone (freq bonus 104) The monster species that spawned more often: undead slayer (freq bonus 52) The monster species that spawned more often: fissure fisher (freq bonus 78) The monster species that spawned more often: depraved orc (freq bonus 52) The monster species that spawned more often: dangerous vampire bat (freq bonus 25) The monster species that spawned more often: scarlet mushroom (freq bonus 50) The monster species that spawned more often: frost bear (freq bonus 56) The monster species that spawned more often: indissolubly neoteric (freq bonus 28) The monster trait that was more common: monsters that are strong (freq bonus 5) The monster trait that was more common: monsters that growl (freq bonus 4) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 3) The monster trait that was more common: monsters that can multiply (freq bonus 10) The monster species that never randomly spawned: Donald Trump The monster species that never randomly spawned: nether gremlin The monster species that never randomly spawned: old runner The monster species that never randomly spawned: sadistic lady The monster species that never randomly spawned: antimagic mushroom The monster species that never randomly spawned: forest wolf The monster species that never randomly spawned: Jrœ The monster species that never randomly spawned: paraded fueling The monster species that never randomly spawned: enshroud enraptured The monster species that never randomly spawned: insurmountable mold The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 21) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 6) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 8) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 15) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 8) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 19) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 8) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 7) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 88) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 5) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 56) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 25) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 5) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 46) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 15) The RNG hath decreed that this item was always generated cursed: fire horn (horn) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: yatagan ((null)) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: compost chain ((null)) The RNG hath decreed that this item was always generated cursed: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak) The RNG hath decreed that this item was always generated cursed: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this trap was always invisible: bowel cramps trap The RNG hath decreed that this trap was generated more often: slime trap (freq bonus 4) Next attribute increase check would have come at turn 403 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Higher-level monsters were more likely to spawn. (0) You had the following problem: Time went by faster. (0) You were in a ghost world (0) You were effectively naked (0) You were prevented from having free action (0) You were prevented from drunken boxing (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (790) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (green cloak) momhat (dim colored helmet) scaler mittens (tar gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (winter boots) Scrolls scroll of destroy armor (PANEMORFA TRAVMATA) scroll of taming (OGTH LOAM MDSK) scroll of trap detection (ITS TOO HEAVY FOR YOUR) scroll of boss companion (ASSTRAELOS CHRAELOS) scroll of relocation (DOENERTELLER VERSACE) scroll of repair item (NOISY STUNT NO EFFECTIVE) scroll of healing (JUBILEX IS MY BEST FRIEND) scroll of mana (VET POTE TONBE) scroll of phase door (SWEETHEART BUNDLE) scroll of standard id (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) scroll of cure (ULULULULOHH) Wands wand of trap creation (erroneous) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.