SourSlime, lawful female trapper Kurwa -------- |......| |......| .....%.| |....@.| -------- [SourSlime the Cheap Sex Slave] St16 Dx11 Co16 In10 Wi6 Ch17 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-17 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Pick an object. Pí8eüvgâìDŒ–±¥#ž_*H± Pick an object. % a piece of food (twelve course dinner) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 28 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 97 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 79% Musable item generation frequency had a negative bias of 45% Amulet drop chance was reduced to 65% The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: general combat (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45230 Monster spawn increase reached its maximum at turn 105528 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1565190 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: jelly (freq bonus 6) The monster species that spawned more often: giant lamprey (freq bonus 26) The monster species that spawned more often: bramble patch (freq bonus 28) The monster species that spawned more often: space borloth (freq bonus 21) The monster species that spawned more often: dwarf mummy (freq bonus 14) The monster species that spawned more often: iceblock monster (freq bonus 40) The monster species that spawned more often: mimer nurserymaid (freq bonus 42) The monster species that spawned more often: nurse (freq bonus 21) The monster species that spawned more often: viportex (freq bonus 14) The monster species that spawned more often: platinum spore (freq bonus 18) The monster species that spawned more often: sadistic prostitute (freq bonus 26) The monster species that spawned more often: writhing mass of extreme chaos (freq bonus 24) The monster species that spawned more often: Ludgera's hiking boot (freq bonus 22) The monster species that spawned more often: wringer impregnated (freq bonus 10) The monster species that spawned more often: totalism associating (freq bonus 16) The monster species that spawned more often: undead thalmor (freq bonus 9) The monster species that spawned more often: statesmanship expertise (freq bonus 54) The monster species that spawned more often: centaur prince (freq bonus 14) The monster species that spawned more often: collie melamine (freq bonus 28) The monster species that spawned more often: lavender mushroom (freq bonus 64) The monster species that spawned more often: rothe leader (freq bonus 42) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 1) The monster species that never randomly spawned: judgment initiating The monster species that never randomly spawned: hata-mata The monster species that never randomly spawned: telehobbit The monster species that never randomly spawned: nut croupy omittance belgium The monster species that never randomly spawned: disenchanter mold The monster species that never randomly spawned: ogre shaman The monster species that never randomly spawned: Shudde Mell The monster species that never randomly spawned: giant mummy The monster species that never randomly spawned: ill mold The monster species that never randomly spawned: outstation compensatory The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: novice hammer ((null)) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: elemental minion (propaganda) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 20) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 4) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 6) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 19) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 59) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 8) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 4) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 3) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 10) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 53) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: heavy mail ((null)) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: clockloak (reliance cloak) The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one) The RNG hath decreed that this trap was always invisible: pestilence trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 1) Next attribute increase check would have come at turn 329 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Your possessions sometimes unidentified themselves. (0) You had the following problem: Monsters are moving faster. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You were not going to get death drops from monsters (0) You were in a ghost world (0) You were prevented from having magic resistance (0) You were prevented from having clairvoyance (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (406) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (flier cloak) momhat (dim colored helmet) scaler mittens (concrete gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (velcro boots) Scrolls scroll of destroy armor (WAND BALANCE PATCH MY ASS) scroll of taming (KUS VOLA ZABIJEM TA) scroll of trap detection (FELLOW ELF STUNT IS MORE HITTING) scroll of boss companion (SILLY LITTLE NYMPHS) scroll of relocation (VO BIEN VOI MUOI CHAN UON) scroll of repair item (U HAVE MAIL) scroll of healing (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) scroll of mana (SE FERSE PARUM) scroll of phase door (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) scroll of standard id (NOTARY SOJAC) scroll of cure (RAKIMONTRARAR) Wands wand of trap creation (null) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.