SourSlime, lawful female trapper Kurwa -------------- |............| |@............ |............| |............+ -------- ----- [SourSlime the Cheap Sex Slave] St17 Dx7 Co16 In8 Wi7 Ch13 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-16 Xp1/0 T1 Latest messages Áß0µŠºm×ç» IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: magic resistance You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 341 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 26% The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: body armor (turn 12) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41320 Monster spawn increase reached its maximum at turn 71338 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 893704 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: kobold (freq bonus 8) The monster species that spawned more often: american (freq bonus 48) The monster species that spawned more often: alhoon (freq bonus 12) The monster species that spawned more often: turbulence dissuade (freq bonus 12) The monster species that spawned more often: grey mushroom patch (freq bonus 39) The monster species that spawned more often: personal guard (freq bonus 8) The monster species that spawned more often: oh god (freq bonus 26) The monster species that spawned more often: fiery carcass (freq bonus 18) The monster species that spawned more often: Nicholas D. Wolfwood (freq bonus 5) The monster species that spawned more often: 64-bit lich (freq bonus 36) The monster species that spawned more often: asphynx (freq bonus 6) The monster species that spawned more often: pseudo-erotic smoker bitch (freq bonus 24) The monster species that spawned more often: mountain springy (freq bonus 9) The monster species that spawned more often: giant beart (freq bonus 42) The monster species that spawned more often: nazi mad scientist (freq bonus 12) The monster species that spawned more often: jiggly detonate (freq bonus 5) The monster species that spawned more often: mind patch (freq bonus 18) The monster species that spawned more often: The Red Death (freq bonus 16) The monster species that spawned more often: turkish woman (freq bonus 9) The monster species that spawned more often: nondescript stalk (freq bonus 27) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 4) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 4) The monster trait that was more common: monsters that count as vampire (freq bonus 4) The monster species that never randomly spawned: werebeautifulfunnelheeledpump The monster species that never randomly spawned: anthrazite mold The monster species that never randomly spawned: gnome mage The monster species that never randomly spawned: packer The monster species that never randomly spawned: magnetic colony The monster species that never randomly spawned: n'wah sun The monster species that never randomly spawned: armed migo warrior The monster species that never randomly spawned: poisoner The monster species that never randomly spawned: parturition scrimmage The monster species that never randomly spawned: icoson The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: wishing (sorrowful) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: starlit sky stone (gray) The RNG hath decreed that this item was never generated: heavy status cloak (phantom cloak) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 4) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 14) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 9) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 8) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 2) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 14) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this trap was always invisible: momma trap The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 5) Next attribute increase check would have come at turn 420 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had a strong sense of thirst. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Farlooking peaceful monsters angered them. (0) You had the following problem: Killing monsters caused them to respawn somewhere on the level. (0) You were in a ghost world (0) You were prevented from having magic resistance (0) You were prevented from having slow digestion (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (936) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (enduring cloak) momhat (orange visored helmet) scaler mittens (silk fingerlings) evil dragon scale shield (evil dragonhide shield) red spell heels (weapon light boots) Scrolls scroll of destroy armor (DIBING TO ATTACK NEXT) scroll of taming (THE ONLY FIX FOR THE BROKEN WAND BALANCE PATCH IS TO REMOVE IT) scroll of trap detection (DARONG PLEYBECK HOT Q TU RITARN HIRI) scroll of boss companion (SPIRITUAL PROMOTION) scroll of relocation (EX PROTEO) scroll of repair item (ANTVAULT DOORVAULT RATVAULT) scroll of healing (CRIAEDO) scroll of mana (ADA ILIKET) scroll of phase door (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) scroll of standard id (SPORKHACK ASCENSION) scroll of cure (FEAKONALEASH CRAWLINGINMYSKIN EMOS) Wands wand of trap creation (gemstone) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... You and the invisible Jennifer escaped from the dungeon with 101 points, Since you escaped early, the score list will not be checked.