SourSlime, lawful female trapper Kurwa ----.-- |..@..| |...$.- |.....| ------- [SourSlime the Cheap Sex Slave] St12 Dx8 Co10 In6 Wi6 Ch5 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-14 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. There is a wall in the way! You don't have anything to drink. Hۚ]J Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 174 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 103 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 78% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: searching (turn 60) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 17558 Monster spawn increase reached its maximum at turn 46601 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 837270 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: sea monster (freq bonus 4) The monster species that spawned more often: headless brute (freq bonus 16) The monster species that spawned more often: robot (freq bonus 16) The monster species that spawned more often: bright violet spore (freq bonus 5) The monster species that spawned more often: gauth (freq bonus 16) The monster species that spawned more often: theocratically multifunction (freq bonus 7) The monster species that spawned more often: Jack the Ripper (freq bonus 18) The monster species that spawned more often: Anne (freq bonus 14) The monster species that spawned more often: Kati's ballerina (freq bonus 48) The monster species that spawned more often: gravity hound (freq bonus 12) The monster species that spawned more often: sticky spore (freq bonus 32) The monster species that spawned more often: creeping mold (freq bonus 7) The monster species that spawned more often: vermicious knid (freq bonus 28) The monster species that spawned more often: sucker nymph (freq bonus 36) The monster species that spawned more often: huge grey bat (freq bonus 18) The monster species that spawned more often: invisible horror (freq bonus 5) The monster species that spawned more often: replated beetroot (freq bonus 21) The monster species that spawned more often: poison prince (freq bonus 28) The monster species that spawned more often: young woman (freq bonus 42) The monster species that spawned more often: Radio Kriminologist (freq bonus 10) The monster species that spawned more often: porter block fungus (freq bonus 6) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 12) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 1) The monster trait that was more common: monsters that want to arrest the player (freq bonus 3) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 9) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 3) The monster trait that was more common: monsters that cannot pick up items (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster species that never randomly spawned: werecentaur The monster species that never randomly spawned: black prostitute The monster species that never randomly spawned: forest orc The monster species that never randomly spawned: singing flying fish The monster species that never randomly spawned: ancient tempest The monster species that never randomly spawned: gold bug The monster species that never randomly spawned: mop exacted The monster species that never randomly spawned: film vertex The monster species that never randomly spawned: loaded laser The monster species that never randomly spawned: reconditioned footsore rifely undiscriminating The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: blue spell stone (gray) The RNG hath decreed that this item was never generated: reboot (programmed) The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 4) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 22) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 19) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 19) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 79) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 22) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 11) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 9) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 2) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 7) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 4) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 8) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 2) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: metal sling ((null)) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 4) Next attribute increase check would have come at turn 172 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Your maximum alignment decreased over time. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: You will repeatedly get hit with status effects. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: All traps look the same and you can't tell them apart. (0) You had the following problem: Your spells became red. (0) You were in a ghost world (0) You were prevented from having fear resistance (0) You were prevented from having slow digestion (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (191) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (flax cloak) momhat (steel helmet) scaler mittens (comfortable gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (combat boots) Scrolls scroll of destroy armor (HIWEDALE OOO) scroll of taming (CANT FIND O ID) scroll of trap detection (KEJU HIRWI) scroll of boss companion (TRUE RISE BY STRANGE SMELL) scroll of relocation (NADSIL SEETRURA) scroll of repair item (DIFFER SEX CANT USE STUNTS) scroll of healing (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) scroll of mana (BLUE SCREEN OF DEATH) scroll of phase door (GODDAMN FIQ YOUR BLUE STATUS LINES ARE VERY EYE STRAINING) scroll of standard id (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) scroll of cure (THE EVIL NHQDB OPERATORS FILTER OUT BLOODY GOOD SLEX QUOTES) Wands wand of trap creation (ray-shooting) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.