SourSlime, lawful female trapper Kurwa - --- - |..@..| | --- . | [SourSlime the Cheap Sex Slave] St7 Dx7 Co8 In7 Wi3 Ch10 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-14 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! (*C3!θ_xށ' ڱT'$~ּv_p Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: freezopathy You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 179 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 94% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 85% Monster death drops spawned with only 98% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: flail (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 105940 Monster spawn increase reached its maximum at turn 140060 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 3605350 The monster class that cannot be genocided was gnome Today, this monster class was always generated invisible: cockatrice The monster class that was spawned more often: golem (freq bonus 1) The monster color that was spawned more often: magenta (freq bonus 2) The monster species that spawned more often: croft stimulant (freq bonus 3) The monster species that spawned more often: ten-headed hydra (freq bonus 6) The monster species that spawned more often: excruciating roquefort (freq bonus 4) The monster species that spawned more often: runestone mimic (freq bonus 10) The monster species that spawned more often: vines (freq bonus 36) The monster species that spawned more often: black louse (freq bonus 4) The monster species that spawned more often: fatal attraction turret (freq bonus 8) The monster species that spawned more often: scourge of the unknown god (freq bonus 12) The monster species that spawned more often: assertion failure (freq bonus 5) The monster species that spawned more often: gatsu (freq bonus 28) The monster species that spawned more often: epidote mushroom (freq bonus 9) The monster species that spawned more often: stone mewlip (freq bonus 9) The monster species that spawned more often: mana mushroom (freq bonus 18) The monster species that spawned more often: clockwise jejunum (freq bonus 18) The monster species that spawned more often: drone warp fungus (freq bonus 10) The monster species that spawned more often: The Knave of Hearts (freq bonus 4) The monster species that spawned more often: armed cockatrice (freq bonus 16) The monster species that spawned more often: worsened pneumatic (freq bonus 6) The monster species that spawned more often: purple warp fungus (freq bonus 24) The monster species that spawned more often: crystal patch (freq bonus 18) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 6) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters that make parrot sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster species that never randomly spawned: undead swarm permamimic The monster species that never randomly spawned: freezer turret The monster species that never randomly spawned: petty bearded devil The monster species that never randomly spawned: shimmering dragon The monster species that never randomly spawned: infernal cuneate The monster species that never randomly spawned: cookout inheritance The monster species that never randomly spawned: sprout angel The monster species that never randomly spawned: greener ape The monster species that never randomly spawned: Sarah's hugging boot The monster species that never randomly spawned: Kati's striped sneaker The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 18) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 13) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 35) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 155) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 20) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 9) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 19) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 8) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 7) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 9) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 6) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: blue spell stone (gray) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this trap was always invisible: insanity trap The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 4) Next attribute increase check would have come at turn 1183 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: The game lags. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had teleporting items (0) You were in a ghost world (0) You were prevented from having psi resistance (0) You were prevented from having freezopathy (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (591) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (phantom cloak) momhat (knowledgeable helmet) scaler mittens (old gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (camouflage patterned boots) Scrolls scroll of destroy armor (CANT FIND O ID) scroll of taming (CROWDED OF BODY IN FLUFFY WATAGE) scroll of trap detection (VALLATTA SPEATT) scroll of boss companion (YET ANOTHER SCROLL LABEL) scroll of relocation (TRAVEL IMMEDIATELY OUT OF THE WAY) scroll of repair item (NOW YOU SEE IT) scroll of healing (OPGELEVELT) scroll of mana (AMYBSOD ASCENDED A HEALER IN SLEX) scroll of phase door (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) scroll of standard id (SABRA BRIATHA BRISARA) scroll of cure (THANNOUITA KERTOMENOU PAKERBAO KRAMMASIRAT) Wands wand of trap creation (rusting) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.