SourSlime, lawful female trapper Kurwa ------- |(....| +...%.| |..@..| ......| ------- [SourSlime the Cheap Sex Slave] St3 Dx3 Co3 In3 Wi3 Ch3 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC0 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 227 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 188 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 93% Monster death drops spawned with only 92% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: two-handed sword (turn 110) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29022 Monster spawn increase reached its maximum at turn 49779 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 208656 The monster class that cannot be genocided was lich The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: dimensional portal (freq bonus 12) The monster species that spawned more often: dream quasielemental (freq bonus 14) The monster species that spawned more often: ÑLç*‘Z"ƒK#x'êÇ–Yày~Ýš (freq bonus 16) The monster species that spawned more often: drudding (freq bonus 15) The monster species that spawned more often: Franzi's wedge sandal (freq bonus 84) The monster species that spawned more often: Madeleine's plateau boot (freq bonus 48) The monster species that spawned more often: clear mewlip (freq bonus 24) The monster species that spawned more often: guardian (freq bonus 10) The monster species that spawned more often: auditor unforgotten sceptre prowar disuniting interrogation (freq bonus 5) The monster species that spawned more often: ultra demon (freq bonus 12) The monster species that spawned more often: aztec gang member (freq bonus 15) The monster species that spawned more often: challenging buzzard (freq bonus 8) The monster species that spawned more often: snore warp patch (freq bonus 8) The monster species that spawned more often: daylight (freq bonus 6) The monster species that spawned more often: dim stalk (freq bonus 9) The monster species that spawned more often: greater blaxorn (freq bonus 6) The monster species that spawned more often: rusty permamimic (freq bonus 24) The monster species that spawned more often: cow man (freq bonus 6) The monster species that spawned more often: cacodemon (freq bonus 27) The monster species that spawned more often: viportex (freq bonus 8) The monster trait that was more common: monsters that have no eyes (freq bonus 4) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters that like to mimic objects (freq bonus 3) The monster trait that was more common: monsters with nurse dialogue (freq bonus 4) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 8) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster species that never randomly spawned: dwarf ruler The monster species that never randomly spawned: moonbeast The monster species that never randomly spawned: domestic cockatrice The monster species that never randomly spawned: øÁÞµ¨£åTĨ{;w The monster species that never randomly spawned: plasma growth The monster species that never randomly spawned: ivory coast star The monster species that never randomly spawned: stalker The monster species that never randomly spawned: blanched taximan The monster species that never randomly spawned: agate force fungus The monster species that never randomly spawned: pocketful mazurka The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: satisfy hunger (cute) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 17) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 6) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 14) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 13) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 15) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 13) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 8) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 17) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 4) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 6) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 63) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: heavy shield ((null)) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 4) Next attribute increase check would have come at turn 863 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: All of your stats were lowered. (0) You were in a ghost world (0) You were unable to gain experience (0) You had the following problem: Pets can spontaneously rebel and become hostile. (0) You were prevented from having manaleech (0) You were prevented from having mana regeneration (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (237) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (funeral cloak) momhat (bug-tracking helmet) scaler mittens (occultism gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (ankle boots) Scrolls scroll of destroy armor (MAER GEM HON YN GWESTEIWR ALMAENEG) scroll of taming (ACHPHIPHIO IAIA OCH SEBAU PHRE) scroll of trap detection (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) scroll of boss companion (LIFE RISK JAM ALSO DAMAGED) scroll of relocation (KARSUS) scroll of repair item (VITERBI TRELLIS) scroll of healing (THE GIAGGOSTUONO) scroll of mana (MARRIED THE LIGHT) scroll of phase door (YET ANOTHER SCROLL LABEL) scroll of standard id (POKEDEX REGISTRATION COMPLETE) scroll of cure (READ ME) Wands wand of trap creation (nebulous) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.