SourSlime, lawful female trapper Kurwa ------------------------ |..........@(..........| ...........%...........| |......................| ------------------------ [SourSlime the Cheap Sex Slave] St8 Dx3 Co9 In9 Wi4 Ch11 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-12 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: fear resistance You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 200 Tool identification only worked 5 times out of 27 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 91% chance Musable item generation frequency had a negative bias of 23% Wand drop chance was reduced to 46% Amulet drop chance was reduced to 30% Potion drop chance was reduced to 68% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: broadsword (turn 19) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24355 Monster spawn increase reached its maximum at turn 40965 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 250429 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: ogre (freq bonus 8) The monster species that spawned more often: real light hound (freq bonus 60) The monster species that spawned more often: workingman bedraggled (freq bonus 18) The monster species that spawned more often: sand barrier (freq bonus 10) The monster species that spawned more often: moon-elf (freq bonus 66) The monster species that spawned more often: speedrubber (freq bonus 36) The monster species that spawned more often: bright violet force fungus (freq bonus 11) The monster species that spawned more often: spike spore (freq bonus 44) The monster species that spawned more often: Isabel (freq bonus 20) The monster species that spawned more often: centaur shaman (freq bonus 30) The monster species that spawned more often: high voltage generator (freq bonus 36) The monster species that spawned more often: bramble mold (freq bonus 88) The monster species that spawned more often: scarlet devil (freq bonus 72) The monster species that spawned more often: disinterring arrogant (freq bonus 24) The monster species that spawned more often: crisis (freq bonus 36) The monster species that spawned more often: brass-monkey (freq bonus 120) The monster species that spawned more often: loli (freq bonus 22) The monster species that spawned more often: nonreflecting eye (freq bonus 60) The monster species that spawned more often: negative shade (freq bonus 102) The monster species that spawned more often: cremation wight (freq bonus 24) The monster species that spawned more often: giant gold ant (freq bonus 132) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 9) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 3) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster trait that was more common: monsters that make parrot sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters that eat meat (freq bonus 4) The monster trait that was more common: monsters that can control teleport (freq bonus 4) The monster trait that was more common: monsters which petrify others on touch (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 1) The monster species that never randomly spawned: earth spirit The monster species that never randomly spawned: phaser mold The monster species that never randomly spawned: mana worm The monster species that never randomly spawned: gravity stalk The monster species that never randomly spawned: hecticly flooder highlighting township moralistically coagulator The monster species that never randomly spawned: cave springy The monster species that never randomly spawned: maw fiend The monster species that never randomly spawned: martian phototrophic The monster species that never randomly spawned: adom mummy The monster species that never randomly spawned: thunder caller The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: meter gauntlets (parked gloves) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 22) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 20) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 3) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 61) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 5) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 8) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 7) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 9) The RNG hath decreed that this item was always generated cursed: message suppression stone (gray) The RNG hath decreed that this item was always generated cursed: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: 0 candle (candle) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this trap was always invisible: exercise trap The RNG hath decreed that this trap was generated more often: difficulty trap (freq bonus 2) Next attribute increase check would have come at turn 331 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Your spells became yellow. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: If you use wands or tools that have charges, more charges are used up than normal. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Things that happened would play 'sound effects'. (0) You were in a ghost world (0) You were prevented from having fear resistance (0) You were prevented from having mana regeneration (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (650) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (tone cloak) momhat (arduous helmet) scaler mittens (digger gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (living boots) Scrolls scroll of destroy armor (SLASHEM EXTENDED WANTS YOU DEAD) scroll of taming (KURWAHACK IS A VERY FUN NETHACK VARIANT) scroll of trap detection (EFFECT MORE APPEARING) scroll of boss companion (XOR ME HSALS) scroll of relocation (TIP BLOKA L DA NENAVIDIT VAS) scroll of repair item (RANTING BACILLUS) scroll of healing (ACHPHIPHIO IAIA OCH SEBAU PHRE) scroll of mana (DAEDELDIDAET) scroll of phase door (HLY HLS) scroll of standard id (MENEBACHYCH BADEDOPHO BAINCHOOOCH) scroll of cure (VI SKAPER VELGE BORT DENNE REGJERINGEN) Wands wand of trap creation (liquid) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... You and the invisible Jennifer escaped from the dungeon with 75 points, Since you escaped early, the score list will not be checked.