SourSlime, lawful female trapper Kurwa ------ |@...+ +....| |....+ |....| ....| |....| ------ [SourSlime the Cheap Sex Slave] St7 Dx6 Co13 In10 Wi5 Ch8 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-7 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! ‰¾¡@ ÚÕ”[-3~Úœ¦ ÕóÙBé VD“®B9,`¼Òuˆ, Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: magical breathing You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 28% chance Monsters only dropped their equipment with 79% chance Ring drop chance was reduced to 64% Wand drop chance was reduced to 51% Monster death drops spawned with only 93% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: healing spells (turn 25) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 36095 Monster spawn increase reached its maximum at turn 77692 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 773952 The monster class that cannot be genocided was imp or minor demon Today, this monster class was always generated invisible: turret The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: mad scientist (freq bonus 6) The monster species that spawned more often: fantastic xan (freq bonus 9) The monster species that spawned more often: microfilming bailsmen (freq bonus 8) The monster species that spawned more often: nautilus neer-do-well (freq bonus 32) The monster species that spawned more often: dwarven child (freq bonus 12) The monster species that spawned more often: floating eye (freq bonus 12) The monster species that spawned more often: insolent monkey (freq bonus 9) The monster species that spawned more often: shark (freq bonus 4) The monster species that spawned more often: buttonhook guanin (freq bonus 36) The monster species that spawned more often: magma elemental (freq bonus 24) The monster species that spawned more often: Phineas T. Barnum (freq bonus 8) The monster species that spawned more often: to fronter tannable strangely motormen (freq bonus 6) The monster species that spawned more often: werefloatingeye (freq bonus 8) The monster species that spawned more often: lattice clan (freq bonus 9) The monster species that spawned more often: exalter sedimentary (freq bonus 60) The monster species that spawned more often: thunder caller (freq bonus 12) The monster species that spawned more often: trap troll (freq bonus 9) The monster species that spawned more often: green mewlip (freq bonus 24) The monster species that spawned more often: forgotten laser (freq bonus 4) The monster species that spawned more often: orange stalk (freq bonus 9) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 6) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster species that never randomly spawned: stepped turnip The monster species that never randomly spawned: stone-soldier The monster species that never randomly spawned: fruit flyler The monster species that never randomly spawned: loud stalk The monster species that never randomly spawned: H-point The monster species that never randomly spawned: angelfish sniggle The monster species that never randomly spawned: Danielle's erotic lady shoe The monster species that never randomly spawned: very barbed devil The monster species that never randomly spawned: poltergeist The monster species that never randomly spawned: yeoman fundamentally The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 5) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 20) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 203) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 26) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 34) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 7) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 19) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 2) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 85) The RNG hath decreed that this item was always generated cursed: take selfie (pristine) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this trap was always invisible: poison gas trap The RNG hath decreed that this trap was generated more often: dehydration trap (freq bonus 1) Next attribute increase check would have come at turn 461 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Tiles that you're walking on automatically become unlit. (0) You had the following problem: If you equip enchanted weapons, armor or rings, their enchantment value decreases. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Your techniques didn't work. (0) You were in a ghost world (0) You were prevented from having sleep resistance (0) You were prevented from having magical breathing (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (433) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (levuntation cloak) momhat (dim colored helmet) scaler mittens (dusty gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (persian boots) Scrolls scroll of destroy armor (JE SUIS COVFEFE) scroll of taming (MANCHNOBIS CHOLCHOBE MALASET IAT) scroll of trap detection (AD TENT IS LARIENTELRUNYAS BANE) scroll of boss companion (NR 9) scroll of relocation (ARCHEPHRENEPSOU PHIRIGX) scroll of repair item (XUS MODA) scroll of healing (WAND BALANCE PATCH MY ASS) scroll of mana (NONEXEMPT CONUNDRUM) scroll of phase door (THERMOCH CHTHABOI ACHAPH MARMILYCHA BERTHIOCH CHAREL) scroll of standard id (HARPON KNOUPHI BRINTANTEN) scroll of cure (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) Wands wand of trap creation (knobbed) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.