SourSlime, lawful female trapper Kurwa ----- ....| |.@.| |...| ....| |..$| ----- [SourSlime the Cheap Sex Slave] St8 Dx7 Co10 In10 Wi4 Ch10 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-12 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. x[/«—ã‹7õ Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: polymorph control You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 306 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 247 Scroll drop chance was reduced to 81% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 68% Concealing monsters were spawned underneath items 37% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: morning star (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18325 Monster spawn increase reached its maximum at turn 52976 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 201405 The monster class that cannot be genocided was xorn The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: vampiric patch (freq bonus 18) The monster species that spawned more often: colorless colony (freq bonus 3) The monster species that spawned more often: totally bad growth (freq bonus 10) The monster species that spawned more often: lotus naga (freq bonus 24) The monster species that spawned more often: monkey mummy (freq bonus 16) The monster species that spawned more often: snow king (freq bonus 12) The monster species that spawned more often: Detective Lieutenant (freq bonus 8) The monster species that spawned more often: haunted teapot (freq bonus 8) The monster species that spawned more often: seaside advert (freq bonus 4) The monster species that spawned more often: ore lich (freq bonus 12) The monster species that spawned more often: hare (freq bonus 48) The monster species that spawned more often: leprechaun warmage (freq bonus 28) The monster species that spawned more often: archaeopteryx (freq bonus 6) The monster species that spawned more often: cooperatively query (freq bonus 6) The monster species that spawned more often: storm naga (freq bonus 24) The monster species that spawned more often: night slinger (freq bonus 12) The monster species that spawned more often: blue lizard (freq bonus 20) The monster species that spawned more often: ghetto force patch (freq bonus 66) The monster species that spawned more often: undead fish (freq bonus 6) The monster species that spawned more often: Don Finwe (freq bonus 8) The monster trait that was more common: monsters that have a proper name (freq bonus 3) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 3) The monster trait that was more common: monsters that count as bats (freq bonus 18) The monster trait that was more common: monsters that can fly (freq bonus 5) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 6) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 3) The monster trait that was more common: monsters with djinni dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 6) The monster species that never randomly spawned: difficult lich The monster species that never randomly spawned: Little Marie's hugging boot The monster species that never randomly spawned: wringer impregnated The monster species that never randomly spawned: active eye The monster species that never randomly spawned: reuse grail The monster species that never randomly spawned: blearier establish The monster species that never randomly spawned: Carina's profiled combat boot The monster species that never randomly spawned: platinum force patch The monster species that never randomly spawned: coming thief The monster species that never randomly spawned: lib aberration The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 85) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 31) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 43) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 13) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 416) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 13) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 4) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 10) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 8) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 5) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 88) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 58) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this item was always generated cursed: amulet of waking (awake) The RNG hath decreed that this trap was always invisible: item teleporter The RNG hath decreed that this trap was generated more often: nemesis trap (freq bonus 2) Next attribute increase check would have come at turn 503 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: You could not move diagonally. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Picking up a blessed item instantly curses it. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You were subjected to random nasty trap effects (0) You were in a ghost world (0) You were unable to get intrinsics from eating corpses (0) You were prevented from having polymorph control (0) You were prevented from having free action (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (381) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (natural cloak) momhat (weeping helmet) scaler mittens (tar gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (mud boots) Scrolls scroll of destroy armor (KRRRRRRRRRRRZ) scroll of taming (IRC LAUNCH STRANGEBOT SUDO SCREEN) scroll of trap detection (UNNETHACK LEVELPORT CHANGE IS BULLSHIT) scroll of boss companion (FORMAT C) scroll of relocation (MAKE THE PRIZE TWICE USED) scroll of repair item (A WILD STEELIX APPEARED) scroll of healing (DAIYEN FOOELS) scroll of mana (NOA AND HIS WEIRD CAT FETISH) scroll of phase door (UTOR COMPERIO) scroll of standard id (CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH) scroll of cure (MANUALIRK GLEKNOW MIZK) Wands wand of trap creation (ceramic) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.