SourSlime, lawful female trapper Kurwa ---------------- |.@.+..........| |..............| |..............| |..............| -----.---.--+--- [SourSlime the Cheap Sex Slave] St7 Dx8 Co9 In9 Wi4 Ch10 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-12 Xp1/0 T1 Hal Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. BW0P:R!֖P You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. 0c$f Pick an object. / a wand or a wall (wand) `]bZ Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: free action You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 93% chance Wand drop chance was reduced to 72% Amulet drop chance was reduced to 71% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: spirituality (turn 25) Number of artifacts generated was 1 Number of fake artifacts generated was 5 Monster spawn increase started at turn 41055 Monster spawn increase reached its maximum at turn 85475 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 150391 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: floating merman (freq bonus 3) The monster species that spawned more often: rust smasher (freq bonus 6) The monster species that spawned more often: GR (freq bonus 24) The monster species that spawned more often: magic platypus (freq bonus 4) The monster species that spawned more often: kobold hewer (freq bonus 6) The monster species that spawned more often: Soft Sarah (freq bonus 30) The monster species that spawned more often: The Nemean Lion (freq bonus 4) The monster species that spawned more often: rock dweller (freq bonus 6) The monster species that spawned more often: seven of clubs (freq bonus 18) The monster species that spawned more often: g-choice (freq bonus 18) The monster species that spawned more often: deep draconian (freq bonus 12) The monster species that spawned more often: colorful fungus (freq bonus 3) The monster species that spawned more often: poliwag (freq bonus 6) The monster species that spawned more often: sobriquet finmark sadiron (freq bonus 4) The monster species that spawned more often: chaos monkey (freq bonus 6) The monster species that spawned more often: digestolichen (freq bonus 18) The monster species that spawned more often: fart elemental (freq bonus 30) The monster species that spawned more often: Elohim Tzabaoth, Sea Prince of Tempests (freq bonus 12) The monster species that spawned more often: Randonir (freq bonus 36) The monster species that spawned more often: blood lord (freq bonus 6) The monster trait that was more common: monsters with nurse dialogue (freq bonus 4) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 1) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 3) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 24) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster species that never randomly spawned: customary geotropically dismissed The monster species that never randomly spawned: dunging ironically mandrill The monster species that never randomly spawned: trump The monster species that never randomly spawned: horse-deer The monster species that never randomly spawned: team nastytrap member The monster species that never randomly spawned: Njusha The monster species that never randomly spawned: green colony The monster species that never randomly spawned: floating skull The monster species that never randomly spawned: generated flying fish The monster species that never randomly spawned: adventurer mold The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 3) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 21) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 28) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 18) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 5) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 6) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 9) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 17) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 26) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: plow ((null)) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: nest trap (freq bonus 8) Next attribute increase check would have come at turn 726 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were hallucinating (0) You had the speed bug. (0) You had the following problem: You randomly fainted. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Monsters build new traps for you to blunder into. (0) You had the following problem: If you use wands or tools that have charges, more charges are used up than normal. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You were in a ghost world (0) You were going to become dehydrated (0) You were prevented from having detect monsters (0) You were prevented from having free action (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Airyaman, Human Rights Progression and Catilina Your deity was Moloch The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (1153) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries You haven't discovered anything at all... Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.