SourSlime, lawful female trapper Kurwa ----- |...| |...| |...| |...| |..@+ |...| --.-- [SourSlime the Cheap Sex Slave] St10 Dx9 Co6 In6 Wi3 Ch9 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-12 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: stun resistance You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 79% Musable item generation frequency had a negative bias of 26% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: occult spells (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23311 Monster spawn increase reached its maximum at turn 54030 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 861442 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: dust sucker (freq bonus 6) The monster species that spawned more often: real warp fungus (freq bonus 8) The monster species that spawned more often: tasloi chief (freq bonus 9) The monster species that spawned more often: Dr. Ramov (freq bonus 16) The monster species that spawned more often: disgusting growth (freq bonus 10) The monster species that spawned more often: master robot (freq bonus 12) The monster species that spawned more often: ooze elemental (freq bonus 4) The monster species that spawned more often: condensate subteen (freq bonus 32) The monster species that spawned more often: black and white mushroom (freq bonus 18) The monster species that spawned more often: Minion of Quetzalcoatl (freq bonus 18) The monster species that spawned more often: clumsy sphere (freq bonus 30) The monster species that spawned more often: diseased mass (freq bonus 16) The monster species that spawned more often: geyser lich (freq bonus 6) The monster species that spawned more often: brass dragon (freq bonus 24) The monster species that spawned more often: segmenting down ensemble (freq bonus 5) The monster species that spawned more often: troll king (freq bonus 24) The monster species that spawned more often: magnetic colony (freq bonus 40) The monster species that spawned more often: irresistible stalk (freq bonus 10) The monster species that spawned more often: weeping vampire (freq bonus 24) The monster species that spawned more often: inanimate veiny defrosted reduplicative (freq bonus 9) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 4) The monster species that never randomly spawned: yellow hulk The monster species that never randomly spawned: wood cattle The monster species that never randomly spawned: poison slime The monster species that never randomly spawned: apter pontifically The monster species that never randomly spawned: gray warp fungus The monster species that never randomly spawned: javelin chucker The monster species that never randomly spawned: Nyarlathotep, the Crawling Chaos The monster species that never randomly spawned: Modular Grigori The monster species that never randomly spawned: fire ant The monster species that never randomly spawned: Keystone Officer The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 13) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 8) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 20) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 7) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 17) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 12) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 9) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this item was always generated cursed: message suppression stone (gray) The RNG hath decreed that this trap was always invisible: nexus trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 4) Next attribute increase check would have come at turn 2256 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: The game continuously spawns spacewars monsters and nasty traps. (0) You had the following problem: Your spells became green. (0) You had the following problem: You can't see your carry capacity or the weight of items. (0) You had the following problem: Your spells became red. (0) You were in a ghost world (0) You were prevented from having petrification resistance (0) You were prevented from having stun resistance (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (92) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (difficult cloak) momhat (bluy helmet) scaler mittens (english gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (irregular boots) Scrolls scroll of destroy armor (ROURARBISAROURBBARIASPHREN) scroll of taming (AJMO TO UCINITI) scroll of trap detection (RENEW TIME DIFFER SO QUANTITY) scroll of boss companion (TRUE RISE BY STRANGE SMELL) scroll of relocation (THAZI N EPIBATHA CHEOUCH CHA) scroll of repair item (YELLOWBEARD SCOURGE OF THE SEA) scroll of healing (HASTUR HASTUR HASTUR) scroll of mana (GENTLE PEEPTOE HIGH HEELS) scroll of phase door (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) scroll of standard id (REQUICO SIDES) scroll of cure (MKMNFST) Wands wand of trap creation (hawthorn) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... You and the invisible Jennifer escaped from the dungeon with 79 points, Since you escaped early, the score list will not be checked.