SourSlime, lawful female trapper Kurwa ------------ |..........| ..........| |@.........| |..........| |..........| ..........| -------- --- [SourSlime the Cheap Sex Slave] St9 Dx7 Co11 In8 Wi4 Ch11 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-11 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 192 Ring identification only worked 4 times out of 19 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 9 Monsters only dropped their equipment with 32% chance Musable item generation frequency had a negative bias of 41% Ring drop chance was reduced to 72% Wand drop chance was reduced to 66% Concealing monsters were spawned underneath items 55% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: whip (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30108 Monster spawn increase reached its maximum at turn 63811 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1798868 The monster class that cannot be genocided was grue The monster class that was spawned more often: leprechaun (freq bonus 1) The monster species that spawned more often: desert mushroom (freq bonus 3) The monster species that spawned more often: eight of clubs (freq bonus 12) The monster species that spawned more often: plasma bomb (freq bonus 4) The monster species that spawned more often: fairy dragon (freq bonus 8) The monster species that spawned more often: living golden one (freq bonus 24) The monster species that spawned more often: crater force fungus (freq bonus 8) The monster species that spawned more often: jesed sephirah (freq bonus 4) The monster species that spawned more often: Arabella's soft sneaker (freq bonus 18) The monster species that spawned more often: beautiful dutch girl (freq bonus 8) The monster species that spawned more often: communicant overt (freq bonus 2) The monster species that spawned more often: glare colony (freq bonus 4) The monster species that spawned more often: sludge patch (freq bonus 4) The monster species that spawned more often: creeping adamantite coins (freq bonus 3) The monster species that spawned more often: abnormal program termination (freq bonus 10) The monster species that spawned more often: dimmer turret (freq bonus 12) The monster species that spawned more often: fire giant (freq bonus 10) The monster species that spawned more often: eroticity queen (freq bonus 28) The monster species that spawned more often: vulpix (freq bonus 2) The monster species that spawned more often: dire wolf (freq bonus 14) The monster species that spawned more often: gazer (freq bonus 12) The monster trait that was more common: monsters that count as elf (freq bonus 4) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 4) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 1) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 1) The monster species that never randomly spawned: Petra The monster species that never randomly spawned: fumblebee The monster species that never randomly spawned: hidden tracker The monster species that never randomly spawned: umbra patch The monster species that never randomly spawned: Sonja The monster species that never randomly spawned: reproducing imp The monster species that never randomly spawned: deimonidaine The monster species that never randomly spawned: grass giant The monster species that never randomly spawned: Rough Teresa The monster species that never randomly spawned: Vargo, Tyrant of Fire The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 8) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 2) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 15) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 8) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 2) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 19) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 257) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 30) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 6) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 5) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 4) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 3) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 9) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this item was always generated cursed: polyform (radiant green) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: entire level trap (freq bonus 3) Next attribute increase check would have come at turn 369 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the speed bug. (0) You had the following problem: Your right mouse button failed. (0) You had the following problem: Blacky and his NG walls were closing in. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Monsters didn't respect Elbereth. (0) You were in a ghost world (0) You were prevented from having clairvoyance (0) You were prevented from having confusion resistance (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (150) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (skinny cloak) momhat (deformed helmet) scaler mittens (poor gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (side zip boots) Scrolls scroll of destroy armor (IPSAE IAOAI) scroll of taming (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) scroll of trap detection (NETHACK 360 APPEARED IN DECEMBER 2015) scroll of boss companion (KRUIEMEDISYNE) scroll of relocation (STRC PRST SKRZ KRK) scroll of repair item (OM GITATHNAGS APSOPS O EL T) scroll of healing (BLESSED GENOCIDE) scroll of mana (PROC TANK PUMP) scroll of phase door (SGURDNOEDAMTONSAWEMAGSIHT) scroll of standard id (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) scroll of cure (AFKPU ZEJOTYDIN) Wands wand of trap creation (cavorite) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.