SourSlime, lawful female trapper Kurwa # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #-#-# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #.#|# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #.#.# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #-#-#-# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # [SourSlime the Cheap Sex Slave] St11 Dx9 Co7 In10 Wi4 Ch6 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-11 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! ðBBNf4««Ç¦ÃY3x‚ûZA¶Gû¯ The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: the Force You could not have this property intrinsically: burnopathy Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 8 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 82% Wand drop chance was reduced to 93% Monster death drops spawned with only 99% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: dagger (turn 27) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 14298 Monster spawn increase reached its maximum at turn 48375 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 459675 The monster class that cannot be genocided was vortex The monster class that was spawned more often: (null) (freq bonus 8) The monster species that spawned more often: mancubus (freq bonus 24) The monster species that spawned more often: chela of ghoolab shah (freq bonus 28) The monster species that spawned more often: blazing fern (freq bonus 24) The monster species that spawned more often: Sound Impacts (freq bonus 240) The monster species that spawned more often: gypsy (freq bonus 20) The monster species that spawned more often: walrus (freq bonus 33) The monster species that spawned more often: dark gray growth (freq bonus 30) The monster species that spawned more often: amorphous mushroom (freq bonus 30) The monster species that spawned more often: insurmountable mold (freq bonus 11) The monster species that spawned more often: black and white growth (freq bonus 36) The monster species that spawned more often: Belial (freq bonus 26) The monster species that spawned more often: gnome academic (freq bonus 33) The monster species that spawned more often: ulcerated offended (freq bonus 27) The monster species that spawned more often: white marketeer (freq bonus 54) The monster species that spawned more often: goblin sapper (freq bonus 30) The monster species that spawned more often: metal eater (freq bonus 44) The monster species that spawned more often: aoa droplet (freq bonus 36) The monster species that spawned more often: giant rat (freq bonus 18) The monster species that spawned more often: poliwag (freq bonus 40) The monster species that spawned more often: brown growth (freq bonus 20) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 4) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 6) The monster species that never randomly spawned: phaser colony The monster species that never randomly spawned: magic-colored force patch The monster species that never randomly spawned: extra donald The monster species that never randomly spawned: gibbering mouther The monster species that never randomly spawned: land spider The monster species that never randomly spawned: Mira The monster species that never randomly spawned: bramble mushroom The monster species that never randomly spawned: Aleax radiator The monster species that never randomly spawned: stygian fetish The monster species that never randomly spawned: vampire adventurer The monster class that always generated with extra speed: umber hulk The monster class that more likely to generate with musable stuff: worm The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was never generated: clockloak (reliance cloak) The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was never generated: autocurse stone (gray) The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 42) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 13) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 14) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 8) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 11) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 8) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 7) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 7) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 3) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 11) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 15) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 55) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: mommy stone (gray) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this trap was always invisible: out of magic trap The RNG hath decreed that this trap was generated more often: sin trap (freq bonus 11) Next attribute increase check would have come at turn 2240 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Your display failed. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Only one color of checkerboard tiles is ever visible at any given time. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You were in a ghost world (0) You were going to suffer from amnesia now and then (0) You were prevented from having flying (0) You were prevented from using the force like a real jedi (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (545) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (pink cloak) momhat (secret helmet) scaler mittens (even pair of gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (cast iron boots) Scrolls scroll of destroy armor (SUS QUO SUM) scroll of taming (VOLARE) scroll of trap detection (POWER IS GREATER THE BASE IS LESS) scroll of boss companion (CROWDED OF BODY IN FLUFFY WATAGE) scroll of relocation (YOU AND YOUR FRIENDS ARE DEAD) scroll of repair item (T A C H) scroll of healing (C00000000000000000000000000005) scroll of mana (VET POTE TONBE) scroll of phase door (YNORI ERUP) scroll of standard id (PUZZLED EQUIPOISE SOLIDIFICATION FARM) scroll of cure (HELPING SUM STARE CAVITY TOFU) Wands wand of trap creation (dyed) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.