SourSlime, lawful female trapper Kurwa ------- ......| |.....| |.....| |...@.| ------- [SourSlime the Cheap Sex Slave] St13 Dx10 Co13 In10 Wi7 Ch17 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-16 Xp1/0 T1 Latest messages 1¢¹Cð—GFSå•FC²ZG$ IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. 0BëéHž\Æ~ Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: burnopathy You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 30 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 104 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 87% chance Wand drop chance was reduced to 45% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: devices The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: protection spells (turn 84) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 24627 Monster spawn increase reached its maximum at turn 72591 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 304128 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: wall monster (freq bonus 4) The monster species that spawned more often: keter sephirah (freq bonus 8) The monster species that spawned more often: crunchy growth (freq bonus 10) The monster species that spawned more often: commiseratively valuating alloyed (freq bonus 15) The monster species that spawned more often: silver hulk (freq bonus 12) The monster species that spawned more often: Mailie's thick girl boot (freq bonus 20) The monster species that spawned more often: disenchanter eye (freq bonus 60) The monster species that spawned more often: tartaric entwisted couldst (freq bonus 7) The monster species that spawned more often: falling spore (freq bonus 32) The monster species that spawned more often: clangored weaver (freq bonus 24) The monster species that spawned more often: jungle rogue (freq bonus 12) The monster species that spawned more often: twitcher (freq bonus 39) The monster species that spawned more often: beaumont weensier (freq bonus 12) The monster species that spawned more often: frenzied ice spawn (freq bonus 108) The monster species that spawned more often: Yagyu Jubei-Chan (freq bonus 28) The monster species that spawned more often: spawn camper (freq bonus 6) The monster species that spawned more often: weremindflayer (freq bonus 12) The monster species that spawned more often: real inferno hound (freq bonus 14) The monster species that spawned more often: goblin grenadier (freq bonus 24) The monster species that spawned more often: lava fungus (freq bonus 18) The monster species that spawned more often: blue buffalo (freq bonus 12) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 1) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 11) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 1) The monster species that never randomly spawned: grimer The monster species that never randomly spawned: benzedrine ultrafiltration The monster species that never randomly spawned: burning buckyball The monster species that never randomly spawned: rebel ogre The monster species that never randomly spawned: manga lady The monster species that never randomly spawned: Uniform Kaptain The monster species that never randomly spawned: irresistible stalk The monster species that never randomly spawned: adz annual The monster species that never randomly spawned: Professor Moriarty The monster species that never randomly spawned: orc chessman The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: dragon blood (perishable) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 6) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 4) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 15) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 4) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 20) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 73) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 15) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 11) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 13) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 13) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 94) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: silver shield ((null)) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: hallucination trap (freq bonus 2) Next attribute increase check would have come at turn 192 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the speed bug. (0) You had blood mana. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Tiles that you're walking on automatically become unlit. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: You could not train skills. (0) You were in a ghost world (0) You were prevented from having manaleech (0) You were prevented from having burnopathy (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (183) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (absorbing cloak) momhat (plumed helmet) scaler mittens (vampiric gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (sexy heels) Scrolls scroll of destroy armor (ECNETOPINMO) scroll of taming (PUZZLED EQUIPOISE SOLIDIFICATION FARM) scroll of trap detection (ATTACK BY MOVING FAST) scroll of boss companion (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) scroll of relocation (RGB ZNFUVAALL CRERIBQ) scroll of repair item (KIRJE) scroll of healing (KLAATU BARADA NIKTO) scroll of mana (SLARSHING HARD HAMME DEFENCE LOWED) scroll of phase door (EX PROTEO) scroll of standard id (SMOKING KILLS) scroll of cure (SHOW THE FUCKING STATUS ALREADY) Wands wand of trap creation (living) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.