SourSlime, lawful female trapper Kurwa ------- |.....+ |@....| |...... |..[..| ------- [SourSlime the Cheap Sex Slave] St15 Dx13 Co11 In7 Wi4 Ch8 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-14 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. ‰€@ÑVÌfÓ Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Pick an object. [ a suit or piece of armor (leather jacket) Ñg†¢¯Òã˜R#É Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: fear resistance You could not have this property intrinsically: stunnopathy Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 37 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 170 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 49% Musable item generation frequency had a negative bias of 22% Ring drop chance was reduced to 86% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 78% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: short sword (turn 12) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45390 Monster spawn increase reached its maximum at turn 68315 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 107460 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 5) The monster species that spawned more often: pure white unicorn (freq bonus 48) The monster species that spawned more often: bateau abscising awning nondescript (freq bonus 264) The monster species that spawned more often: translucent force fungus (freq bonus 126) The monster species that spawned more often: Antonia (freq bonus 21) The monster species that spawned more often: mountain awgwa (freq bonus 21) The monster species that spawned more often: vodka drinker (freq bonus 14) The monster species that spawned more often: hobbit brigand thief (freq bonus 20) The monster species that spawned more often: demolitions expert (freq bonus 18) The monster species that spawned more often: dragonite (freq bonus 7) The monster species that spawned more often: shaped mushroom (freq bonus 132) The monster species that spawned more often: chaos warrior (freq bonus 7) The monster species that spawned more often: large wand trove (freq bonus 14) The monster species that spawned more often: stalking ogre (freq bonus 18) The monster species that spawned more often: horn horse (freq bonus 14) The monster species that spawned more often: hellrou (freq bonus 33) The monster species that spawned more often: super demon (freq bonus 28) The monster species that spawned more often: doom marine (freq bonus 11) The monster species that spawned more often: Devnull Pooka (freq bonus 36) The monster species that spawned more often: canermine (freq bonus 28) The monster species that spawned more often: Rivierna (freq bonus 36) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 9) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1) The monster trait that was more common: monsters that never leave a corpse (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 1) The monster trait that was more common: unknown (freq bonus 6) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster species that never randomly spawned: shaped mold The monster species that never randomly spawned: discountenance gorgon The monster species that never randomly spawned: falconry deash The monster species that never randomly spawned: ancient tempest The monster species that never randomly spawned: +Žd‚ü§¯ãûâáØàL´ÖÔR²ã‹J眢 The monster species that never randomly spawned: screaming skull The monster species that never randomly spawned: skeletal hound The monster species that never randomly spawned: desert warp fungus The monster species that never randomly spawned: passive ghost The monster species that never randomly spawned: small stone troll The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: battery cloak (spellsucking cloak) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 6) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 20) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 22) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 19) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 9) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 5) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 5) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 4) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 5) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 5) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: hard mode trap (freq bonus 4) Next attribute increase check would have come at turn 305 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Your positively enchanted items may randomly turn into negatively enchanted ones. (0) You had the following problem: The terrain slowly became ever more chaotic. (0) You had the following problem: Your food was always rotten. (0) You were in a ghost world (0) You were prevented from having fear resistance (0) You were prevented from having a sight bonus (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (154) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (godless cloak) momhat (inkcoat helmet) scaler mittens (runic gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (ski heels) Scrolls scroll of destroy armor (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) scroll of taming (POWER DAMAGE BY HEALTH POINT) scroll of trap detection (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) scroll of boss companion (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) scroll of relocation (PSERPHERCHO THNERBECH CHARCHERBER YEICH) scroll of repair item (UNNETHACK LEVELPORT CHANGE IS BULLSHIT) scroll of healing (AJMO TO UCINITI) scroll of mana (TIP BLOKA L DA NENAVIDIT VAS) scroll of phase door (SORRY NISI) scroll of standard id (CONE ALACIO) scroll of cure (OGRANICHENIYE SAPOGI) Wands wand of trap creation (mica) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... You and the invisible Jennifer escaped from the dungeon with 88 points, Since you escaped early, the score list will not be checked.