SourSlime, lawful female trapper Kurwa ---------------## |.............-,# ------- |...-------...|## |.....| |...| |....,# ---.....| ##|...-------...|,-------------- |.......| -----###########,............. #,|.........`..| ##|.......| |...-,,,I,,,,,,,,-.------------#,.............| #,-.....^-- |..I|#,########,,,,##############|.....<......| #,|.....| |...|,,,,,,,, ,,,,,,*,,,,,,,,,,,,.............| #,--.----### -----#,,-------+----#############-----.-------- #,,#,,,,,,,# ##,|...........,,,,,,,,,,,,,#####,,,,,########,,##----.------- #,-.........I|############,,,,,,,,,,,,,,,,,,,,,,,|..........| ##|...........# ##########-.---------,#,|..........| #,...........|# |.........-,#,...........| ##|....------- |.........|###|..........| |....| |.........| |.......III| ------ |.........| |........@.| ----------- ------------ [SourSlime the Cheap Sex Slave] St12 Dx7 Co12 In6 Wi4 Ch10 KurTrpFemLaw+JD S170 Dlvl:1 $110 HP-6(25) Pw8(8) AC2 Xp1/15 T814 Glb Latest messages It hits you! [-14 -> 10] It kicks you! That felt evil and sinister! [-3 -> 7] You feel less confused now. It hits you! You hear the howling of the CwnAnnwn... [-5 -> 2] Warning: HP low! It kicks you! That felt evil and sinister! [-1 -> 1] Warning: HP low! # Invoke your deity for healing. If successful, some or all of your hit point damage will be restored, but there may be negative outcomes depending on certain circumstances. Use this technique? [yn] (n) Ewa commends your efforts and grants you a boon. It hits you! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 13 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: teleport control You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 155 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 76% Ring drop chance was reduced to 52% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38210 Monster spawn increase reached its maximum at turn 119426 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 72000 The monster class that cannot be genocided was (null) The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: fucking Olog-hai (freq bonus 16) The monster species that spawned more often: snore warp fungus (freq bonus 7) The monster species that spawned more often: blue-red mushroom (freq bonus 4) The monster species that spawned more often: leprechaun chairman (freq bonus 12) The monster species that spawned more often: trap expert (freq bonus 12) The monster species that spawned more often: Vampire Katcher (freq bonus 12) The monster species that spawned more often: Croesus (freq bonus 9) The monster species that spawned more often: forest wight (freq bonus 10) The monster species that spawned more often: walking stick blubberer (freq bonus 6) The monster species that spawned more often: red-hot draconian (freq bonus 15) The monster species that spawned more often: zealot (freq bonus 18) The monster species that spawned more often: carthaginian teacher (freq bonus 42) The monster species that spawned more often: Jessica's mocassin (freq bonus 6) The monster species that spawned more often: moldy mushroom (freq bonus 36) The monster species that spawned more often: giant raccoon (freq bonus 24) The monster species that spawned more often: nausea mushroom (freq bonus 30) The monster species that spawned more often: topaz warp fungus (freq bonus 10) The monster species that spawned more often: undead feminist (freq bonus 16) The monster species that spawned more often: sand leaper (freq bonus 4) The monster species that spawned more often: white blob (freq bonus 4) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster trait that was more common: monsters that spawn in small groups (freq bonus 14) The monster species that never randomly spawned: grunthack beholder The monster species that never randomly spawned: Gerrit The monster species that never randomly spawned: elf-lord rogue The monster species that never randomly spawned: cuke glassily The monster species that never randomly spawned: reduplicative bunsen The monster species that never randomly spawned: processional moment The monster species that never randomly spawned: electro archer The monster species that never randomly spawned: blue worm mass The monster species that never randomly spawned: big scroll trove The monster species that never randomly spawned: LH The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: tracker (pigtail) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 6) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 3) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 38) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 6) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 40) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 5) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 17) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 19) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 11) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 6) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 63) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this trap was always invisible: gateway from hell The RNG hath decreed that this trap was generated more often: monsterfingers trap (freq bonus 2) Next attribute increase check would have come at turn 5730 Strength training was 2 Dexterity training was 0 Wisdom training was 45 Constitution training was 20 You had slippery fingers (29) You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: You can't see your carry capacity or the weight of items. (0) You were subjected to random nasty trap effects (0) You were prevented from having poison resistance (0) You were prevented from having teleport control (0) You had 713 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 97% b - stone to flesh 3 healing 90% 97% Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Not Ready(4930) Discoveries Armor eerie cloak (colorfade cloak) momhat (black helmet) scaler mittens (fighting gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (jade boots) Scrolls scroll of destroy armor (LITTLE STRAWBERRY ME BABY) scroll of taming (DEHARK A SONE BHELL) scroll of trap detection (EPSTEST EPS) scroll of boss companion (RTFM) scroll of relocation (EULAMO SISIRBBAIERSESI PHERMOU CHNOUOR ABRASAX) scroll of repair item (FOX NAWAGU) scroll of healing (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) scroll of mana (EY REFLECT EFF INT) scroll of phase door (TEMOV) scroll of standard id (YET ANOTHER SCROLL LABEL) scroll of cure (SUTSI) Spellbooks spellbook of create familiar (fading) spellbook of stone to flesh (red-listed) Wands wand of trap creation (diffuse) wand of magic missile (pokemon logo) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (22 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (23 of 160) petkeeping [Basic] (max Expert) (40 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (21 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa...