SourSlime, lawful female trapper Kurwa ---------- |........+ |........| |........| |@.......| |........| |...$....| |........| |........| |........| |........+ |........| |...(....| ---------- [SourSlime the Cheap Sex Slave] St12 Dx6 Co10 In7 Wi4 Ch6 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-11 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! <Ј The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: shock resistance You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 104 Monsters only dropped their musable items with 99% chance Musable item generation frequency had a negative bias of 35% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: boomerang (turn 128) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 40364 Monster spawn increase reached its maximum at turn 86874 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 75710 The monster class that cannot be genocided was rodent The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: super nerd (freq bonus 18) The monster species that spawned more often: card spore (freq bonus 2) The monster species that spawned more often: porter spider (freq bonus 6) The monster species that spawned more often: repricing sumptuously cite sponged (freq bonus 12) The monster species that spawned more often: depressed ghost (freq bonus 4) The monster species that spawned more often: sexy child model (freq bonus 6) The monster species that spawned more often: wrinkled fungus (freq bonus 12) The monster species that spawned more often: wereleprechaun (freq bonus 10) The monster species that spawned more often: warty force fungus (freq bonus 12) The monster species that spawned more often: automatic housecat (freq bonus 8) The monster species that spawned more often: frogman guide (freq bonus 16) The monster species that spawned more often: sorbate bowered (freq bonus 28) The monster species that spawned more often: petty snow king (freq bonus 36) The monster species that spawned more often: chimaera (freq bonus 6) The monster species that spawned more often: covetous war orc (freq bonus 8) The monster species that spawned more often: drill trove (freq bonus 12) The monster species that spawned more often: nautilus steward (freq bonus 8) The monster species that spawned more often: edgepusher (freq bonus 32) The monster species that spawned more often: warbot (freq bonus 8) The monster species that spawned more often: evil monster (freq bonus 6) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 1) The monster trait that was more common: monsters that have bite attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 1) The monster trait that was more common: monsters that have weapon attacks (freq bonus 7) The monster trait that was more common: monsters that have claw attacks (freq bonus 4) The monster species that never randomly spawned: slut with syphilis The monster species that never randomly spawned: wicked woods The monster species that never randomly spawned: red worm mass The monster species that never randomly spawned: ribbon fish The monster species that never randomly spawned: disarming turret The monster species that never randomly spawned: high ninja The monster species that never randomly spawned: Nora's beautiful combat boot The monster species that never randomly spawned: lava nymph The monster species that never randomly spawned: thunderbolt bug The monster species that never randomly spawned: declarer denouement The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: grow trees (mossy) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 20) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 8) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 9) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 39) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 15) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 16) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 17) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 11) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 9) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 6) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 9) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: alarm (freq bonus 1) Next attribute increase check would have come at turn 302 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You were a living mana battery. (0) You had the following problem: There is no confirmation if you walk into a peaceful monster. (0) You had the following problem: Your spells became red. (0) You had the following problem: Monsters' hug attacks, ranged weapons and breaths can hit you from very far away. (0) You were in a ghost world (0) You were prevented from having shock resistance (0) You were prevented from having speed (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (443) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (hearing cloak) momhat (orange visored helmet) scaler mittens (mirrored gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (explosive boots) Scrolls scroll of destroy armor (MAYBE S-WAVE BECAUSE HIT) scroll of taming (PSEUDOELLIPOSCHENGBAND) scroll of trap detection (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) scroll of boss companion (FALLBACK PANICBUTTON GETOUTOFJAILCARD) scroll of relocation (DUBYA CHENEY SATAN) scroll of repair item (JUBILEX HAS A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of healing (FEELING MARKSMAN AMYLEIN) scroll of mana (FUS RO DAH) scroll of phase door (CHANGED CELLS TO BE LIKE AS ELF) scroll of standard id (UTOR COMPERIO) scroll of cure (DYNAMOHACK WHEN) Wands wand of trap creation (plasma) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.