SourSlime, lawful female trapper Kurwa ----- ....| |...| |(.@+ ----- [SourSlime the Cheap Sex Slave] St7 Dx12 Co11 In7 Wi4 Ch10 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-14 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: drain resistance You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 22 Amulet identification only worked 15 times out of 22 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 91% Amulet drop chance was reduced to 69% Monster death drops spawned with only 93% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 9902 Monster spawn increase reached its maximum at turn 30140 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2391915 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: troubleshooter (freq bonus 6) The monster species that spawned more often: djinn elemental (freq bonus 18) The monster species that spawned more often: golden naga hatchling (freq bonus 10) The monster species that spawned more often: undead warrior (freq bonus 24) The monster species that spawned more often: valkyrie (freq bonus 32) The monster species that spawned more often: large armor trove (freq bonus 18) The monster species that spawned more often: guard turret (freq bonus 24) The monster species that spawned more often: baby draken (freq bonus 7) The monster species that spawned more often: blood banshee (freq bonus 6) The monster species that spawned more often: kutennen (freq bonus 5) The monster species that spawned more often: armload philological (freq bonus 20) The monster species that spawned more often: Almuth (freq bonus 6) The monster species that spawned more often: gray warp patch (freq bonus 8) The monster species that spawned more often: tangleweed (freq bonus 64) The monster species that spawned more often: dim stalk (freq bonus 21) The monster species that spawned more often: seven of clubs (freq bonus 24) The monster species that spawned more often: volt fungus (freq bonus 6) The monster species that spawned more often: wood cattle (freq bonus 24) The monster species that spawned more often: umbra colony (freq bonus 18) The monster species that spawned more often: siena fungus (freq bonus 7) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 8) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 1) The monster species that never randomly spawned: Daruth Xaxox The monster species that never randomly spawned: fellowed preregistration The monster species that never randomly spawned: wizened old bag The monster species that never randomly spawned: big bill The monster species that never randomly spawned: monocellular rhythmical tammy nabbed The monster species that never randomly spawned: extractor raspingly The monster species that never randomly spawned: real warp patch The monster species that never randomly spawned: moved one The monster species that never randomly spawned: drow novice The monster species that never randomly spawned: ghetto mold The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 6) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 18) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 16) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 35) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 114) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 5) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 6) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 2) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 81) The RNG hath decreed that this item was always generated cursed: ribbed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: conglomerate pick ((null)) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: reboot (programmed) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this trap was always invisible: crap trap The RNG hath decreed that this trap was generated more often: blesscurse trap (freq bonus 1) Next attribute increase check would have come at turn 571 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Certain messages may be replaced with generic ones. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: All traps look the same and you can't tell them apart. (0) You had the following problem: Your spells became red. (0) You were bleeding out (0) You were in a ghost world (0) You were prevented from having drain resistance (0) You were prevented from being a stoned chiller (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (1070) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (energizer cloak) momhat (complete helmet) scaler mittens (steel gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (camouflage patterned boots) Scrolls scroll of destroy armor (SUDDENLY THE DUNGEON COLLAPSES) scroll of taming (THE JENS HIS GIRLFRIEND IS NAMED TANJA) scroll of trap detection (ZESE PLASHCH) scroll of boss companion (PROFUSE WAXWORKS) scroll of relocation (SULKEMISAIKA) scroll of repair item (I HERE SOMETHING) scroll of healing (TRUE RISE BY STRANGE SMELL) scroll of mana (SOVIET FIVE LO TRASHED MY BEAUTIFUL VARIANT) scroll of phase door (SMIRITELNAYA RUBASHKA) scroll of standard id (VI SKAPER VELGE BORT DENNE REGJERINGEN) scroll of cure (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) Wands wand of trap creation (round) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... You and the invisible Jennifer escaped from the dungeon with 146 points, Since you escaped early, the score list will not be checked.