SourSlime, lawful female trapper Kurwa --------- ----#----- |....II.. |....<._.| |....@..|#,# ###|........| |...}.I..,,, ,,,-........| ---------#,#### ####--|-.----- #,,,,# ###,,,,,,, ^ ####,# #,,,###### #,##----|-------- #,,,............. ####|...........| |...........| |...........| |...........| ------------- [SourSlime the Kidnapped Beauty] St11 Dx8 Co11 In9 Wi5 Ch14 KurTrpFemLaw+JD S316 Dlvl:1 $16 HP0(35) Pw38(38) AC-12 Xp3/73 T119 Par Latest messages }|fsvKe [-1 -> 16] It claws you! You can't move! [-1 -> 15] It misses. It hits you! +O$7!~} 5j It claws you! [-1 -> 13] It misses. (2x) It just misses! It misses. It claws you! You can't move! It rips into your breast with maniacal fervor! You hear the wailing of the Banshee... [-12 -> 1] vpz!5s0o You die... Your inventory Weapons a - a cursed very rusty +0 collusion knife (weapon in hand) {2} Armor b - a cursed -25 evil dragon scale mail (being worn) {20} c - a cursed +0 eerie cloak (being worn) {4} d - a cursed +0 momhat (being worn) {20} e - a cursed +0 pair of scaler mittens (being worn) {4} f - a cursed -11 evil dragon scale shield (being worn) {20} g - a cursed +0 pair of red spell heels (being worn) {8} Comestibles y - an uncursed egg {0} Scrolls h - an uncursed scroll of destroy armor {0} i - a blessed scroll of taming {0} j - an uncursed scroll of trap detection {0} k - an uncursed scroll of boss companion {0} l - an uncursed scroll of relocation {0} m - 5 uncursed scrolls of repair item {0} r - 5 uncursed scrolls of healing {0} s - 4 uncursed scrolls of mana {0} t - 3 uncursed scrolls of phase door {0} u - 2 uncursed scrolls of standard id {0} v - an uncursed scroll of cure {0} Potions w - an uncursed potion of restore ability {0} Wands q - an uncursed wand of trap creation (0:0) {0} Tools x - an uncursed skeleton key {0} Gems n - a cursed +10 fleece stone o - a cursed +10 speedbug stone p - a cursed +10 covetous stone Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 34 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 4 Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 34% Wand drop chance was reduced to 63% Amulet drop chance was reduced to 19% Monster death drops spawned with only 93% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 38) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22054 Monster spawn increase reached its maximum at turn 39290 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 64414 The monster class that cannot be genocided was trove The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: hungry colony (freq bonus 12) The monster species that spawned more often: ascomoid (freq bonus 9) The monster species that spawned more often: cyan fungus (freq bonus 2) The monster species that spawned more often: gazer identohorror (freq bonus 9) The monster species that spawned more often: water dolphin (freq bonus 4) The monster species that spawned more often: tear colony (freq bonus 60) The monster species that spawned more often: Green-elf (freq bonus 10) The monster species that spawned more often: Su-Dic (freq bonus 12) The monster species that spawned more often: nether stalk (freq bonus 8) The monster species that spawned more often: Henrietta the Burly Woman (freq bonus 12) The monster species that spawned more often: air bowl (freq bonus 10) The monster species that spawned more often: wereprostituteshoe (freq bonus 10) The monster species that spawned more often: white hulk (freq bonus 9) The monster species that spawned more often: Kira (freq bonus 18) The monster species that spawned more often: deputy principal (freq bonus 4) The monster species that spawned more often: blade barrier (freq bonus 3) The monster species that spawned more often: yellow force patch (freq bonus 12) The monster species that spawned more often: misreporting harvesting (freq bonus 24) The monster species that spawned more often: expert dark wall (freq bonus 6) The monster species that spawned more often: moistful ratted (freq bonus 3) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 3) The monster species that never randomly spawned: prissily cause darking miscellaneously torching The monster species that never randomly spawned: fearsome butcher shaman The monster species that never randomly spawned: undead nuclear physicist The monster species that never randomly spawned: oh god The monster species that never randomly spawned: automatic large cat The monster species that never randomly spawned: watchman of Ambarannon The monster species that never randomly spawned: luck flayer The monster species that never randomly spawned: poorly pushcart The monster species that never randomly spawned: max one The monster species that never randomly spawned: drow rogue The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: evil plate mail ((null)) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 3) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 25) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 23) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 18) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 12) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 6) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 15) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 11) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 60) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 7) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 4) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 3) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 50) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: inka boot ((null)) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this trap was always invisible: tron trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 1) Next attribute increase check would have come at turn 251 Strength training was 2 Dexterity training was 1 Wisdom training was 1 Constitution training was 0 You were paralyzed (-2) You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Messages are repeated randomly. (0) You had the following problem: Your spells became red. (0) You had the following problem: Monsters' hug attacks, ranged weapons and breaths can hit you from very far away. (0) You had the following problem: Boss monsters spawned much more often. (0) You were in a ghost world (0) You were prevented from having fear resistance (0) You were prevented from having clairvoyance (0) Your chance to block was 0% You had 1359 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (408) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 3X LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Armor eerie cloak (anorexia cloak) momhat (echo helmet) scaler mittens (silk fingerlings) evil dragon scale shield (evil dragonhide shield) red spell heels (heroine mocassins) Scrolls scroll of destroy armor (FROBOZZ MAGIC SCROLL CO) scroll of taming (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of trap detection (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) scroll of boss companion (THE GIAGGOSTUONO) scroll of relocation (VERR YED HORRE) scroll of repair item (ELF GRANDFATHER RESEARCH LAB) scroll of healing (KUS VOLA ZABIJEM TA) scroll of mana (USING FRUITS TO ATTACK) scroll of phase door (FIQHACK ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) scroll of standard id (TRY HARD) scroll of cure (PIETEIKUMU KLUDA) Potions potion of restore ability (cherry-blossom) Wands wand of trap creation (alabaster) Tools skeleton key (key) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jellies (1 created) a pack kobold a vulture 0 lichens (1 created) 2 river moccasins 0 item masters (1 created) 0 water demons (3 created) a twen a leopard frog Jennifer (0 times) a novice dark wall 14 creatures born. 7 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Grand Master) (21 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (25 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (26 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... You died in The Dungeons of Doom on dungeon level 1 with 315 points, and 16 pieces of gold, after 119 moves. Killer: a monster (invisible water demon), while being clawed You were level 3 with a maximum of 35 hit points when you died. You reached the 227th place on the top 10000 list. No Points Name Hp [max] 1 18170045 Bluescreen-Cav-Pha-Fem-Cha ascended to demigoddess-hood. 506 [636] 2 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 3 1282540 ziratha-Ice-Dev-Fem-Cha died in Lawful Quest on level 25. Killed by a cowardly attack on her breasts. - [273] 225 338 ziratha-Ele-Agb-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (Katia's lovely sneaker). - [40] 226 329 Solarflare-Zyb-Tro-Fem-Law quit in The Dungeons of Doom on level 2. 38 [38] *227 315 SourSlime-Kur-Trp-Fem-Law died in The Dungeons of * Doom on level 1. Killed by a monster (invisible water demon), while being clawed. - [35] 228 314 rikerw-Wan-Ang-Mal-Cha died in The Gnomish Mines on level 3. Killed by a monster (mummy). - [43] 229 294 Coolfrog-Ana-Wra-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (elder thing). - [28]