SourSlime, lawful female trapper Kurwa ---.- |...| |...| |@$}| ..... . |}..| - ----- [SourSlime the Cheap Sex Slave] St6 Dx8 Co11 In14 Wi6 Ch10 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-12 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 105 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 242 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 29% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 95% Monster death drops spawned with only 89% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: divination spells (turn 60) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30066 Monster spawn increase reached its maximum at turn 98796 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 887880 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: doggo liquefier (freq bonus 6) The monster species that spawned more often: Armed Kop Katcher (freq bonus 24) The monster species that spawned more often: torchblaze (freq bonus 16) The monster species that spawned more often: lampblack sendable stimulatory (freq bonus 36) The monster species that spawned more often: wounding knight (freq bonus 12) The monster species that spawned more often: normal jelly (freq bonus 10) The monster species that spawned more often: clanking chains (freq bonus 20) The monster species that spawned more often: vodka drinker (freq bonus 3) The monster species that spawned more often: anthrazite stalk (freq bonus 12) The monster species that spawned more often: nautilus crewman (freq bonus 6) The monster species that spawned more often: baby leviathan (freq bonus 6) The monster species that spawned more often: ungorrog (freq bonus 12) The monster species that spawned more often: poison vortex (freq bonus 2) The monster species that spawned more often: wind warp patch (freq bonus 24) The monster species that spawned more often: manticore (freq bonus 18) The monster species that spawned more often: werevortex (freq bonus 12) The monster species that spawned more often: red laser (freq bonus 24) The monster species that spawned more often: fake fungus (freq bonus 4) The monster species that spawned more often: vortex lord (freq bonus 12) The monster species that spawned more often: preserved dead (freq bonus 24) The monster trait that was more common: monsters whose attacks calm you (freq bonus 1) The monster trait that was more common: monsters with petrification resistance (freq bonus 1) The monster trait that was more common: monsters that count as mercenaries (freq bonus 1) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 1) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 1) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster trait that was more common: monsters with disintegration resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 4) The monster species that never randomly spawned: giant copper scorpio The monster species that never randomly spawned: vampire mage The monster species that never randomly spawned: velar triumphant The monster species that never randomly spawned: black hobbit The monster species that never randomly spawned: fatally tacet The monster species that never randomly spawned: minocentaur The monster species that never randomly spawned: normal vampire The monster species that never randomly spawned: undead colony The monster species that never randomly spawned: daylight The monster species that never randomly spawned: werewedgesandal The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: highscore stone (gray) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 9) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 10) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 26) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 189) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 14) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 7) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 10) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 7) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 11) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak) The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: nexus trap (freq bonus 1) Next attribute increase check would have come at turn 2170 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: Your potions didn't always work. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Staircases were disconnected. (0) You were in a ghost world (0) You were prevented from having acid resistance (0) You were prevented from being a stoned chiller (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (122) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (storm coat) momhat stone (rubynus helmet) scaler mittens (paper gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (mud boots) Scrolls scroll of destroy armor (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) scroll of taming (MANCHNOBIS CHOLCHOBE MALASET IAT) scroll of trap detection (PROKLINJATI SVOJ ZIVOT) scroll of boss companion (CONFUSION YOU FUXXOR) scroll of relocation (YOU DO NOT GO PAST AT ME) scroll of repair item (PEDULI SING JALMO SIMBOL PANGAN) scroll of healing (LITTLE INJURED DOUBLE PAY) scroll of mana (YAWNING MY SHANK CUSTOMER) scroll of phase door (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) scroll of standard id (CATCHES ERYONES EYE) scroll of cure (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) Wands wand of trap creation (secret) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.