SourSlime, lawful female trapper Kurwa -###------- |###....$.| |###......+ |.........| |.........+ --+-------- [SourSlime the Cheap Sex Slave] St16 Dx16 Co8 In9 Wi6 Ch12 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-17 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: half physical damage You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 31 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Gem identification only worked 100 times out of 200 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 45% Wand drop chance was reduced to 65% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: unicorn horn (turn 37) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 46985 Monster spawn increase reached its maximum at turn 85915 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 764220 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: greater moloch (freq bonus 8) The monster species that spawned more often: night naga hatchling (freq bonus 18) The monster species that spawned more often: hill troll (freq bonus 7) The monster species that spawned more often: tribute (freq bonus 4) The monster species that spawned more often: reaccustoming accountantship (freq bonus 5) The monster species that spawned more often: chemical spore (freq bonus 5) The monster species that spawned more often: priest mummy (freq bonus 8) The monster species that spawned more often: newspaper-stealing robber (freq bonus 6) The monster species that spawned more often: ninh (freq bonus 10) The monster species that spawned more often: poisonous wimp (freq bonus 12) The monster species that spawned more often: colluded fungus (freq bonus 24) The monster species that spawned more often: beige force fungus (freq bonus 12) The monster species that spawned more often: centaur boss (freq bonus 8) The monster species that spawned more often: null force fungus (freq bonus 48) The monster species that spawned more often: overbold wean (freq bonus 14) The monster species that spawned more often: difficult sword fighter (freq bonus 48) The monster species that spawned more often: handsome gray unicorn (freq bonus 15) The monster species that spawned more often: Trumpet Archon (freq bonus 14) The monster species that spawned more often: cycling nonstick (freq bonus 6) The monster species that spawned more often: commiseratively valuating alloyed (freq bonus 72) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 1) The monster species that never randomly spawned: swansdown microfilm The monster species that never randomly spawned: nruling The monster species that never randomly spawned: gas spore The monster species that never randomly spawned: red naga hatchling The monster species that never randomly spawned: refugee The monster species that never randomly spawned: hovering fish The monster species that never randomly spawned: color changer The monster species that never randomly spawned: eldritch force patch The monster species that never randomly spawned: black naga hatchling The monster species that never randomly spawned: eyrir resisted The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: cloak of paralysis (red cloak) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: discharge stone (gray) The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 17) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 27) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 3) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 9) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 7) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 53) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of escalation (cyan cloak) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this item was always generated cursed: message suppression stone (gray) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this trap was always invisible: pink spell trap The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 1) Next attribute increase check would have come at turn 1540 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Your immediate surroundings are obscured by a gray shroud. (0) You had the following problem: Picking up a blessed item instantly curses it. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became cyan. (0) You had the following problem: Your spells became red. (0) You had the risk of temporarily losing intrinsics (0) You were in a ghost world (0) You were prevented from having flying (0) You were prevented from having half physical damage (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (182) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (disgusting cloak) momhat (echo helmet) scaler mittens (clumsy gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (heroine mocassins) Scrolls scroll of destroy armor (ELF IS FESTIVE FOR SPECIAL DAY) scroll of taming (HIT SHIFTLY AND GHOS WHEN USED) scroll of trap detection (VO AMMITAM SA) scroll of boss companion (NO FAIL ATTACKING BY SUMMER) scroll of relocation (GET SLEX TODAY) scroll of repair item (NESRECA HROSCEV) scroll of healing (PLUS 100 MAGIC MARKER) scroll of mana (KIROUS ELINTARVIKKEIT PALKKI SAATANA) scroll of phase door (ZOUCH ZOUKI TO PARY) scroll of standard id (IDNUM AIROLG TISNART CIS) scroll of cure (ADA ILIKET) Wands wand of trap creation (ebony) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.