SourSlime, lawful female trapper Kurwa -------- |....`.. |......| |......- |%.@...| --.--- - . . . [SourSlime the Cheap Sex Slave] St10 Dx9 Co10 In8 Wi4 Ch18 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-12 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: half spell damage You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 105 Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 79% Wand drop chance was reduced to 99% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: unicorn horn (turn 35) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 26280 Monster spawn increase reached its maximum at turn 62402 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 76120 The monster class that cannot be genocided was nymph The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: dogear strengthened mischance (freq bonus 20) The monster species that spawned more often: hydrofoil magnate (freq bonus 12) The monster species that spawned more often: undead bleeder (freq bonus 32) The monster species that spawned more often: petty migo drone (freq bonus 15) The monster species that spawned more often: Modular Grigori (freq bonus 7) The monster species that spawned more often: hateable factor preconditioning illuminist manger (freq bonus 9) The monster species that spawned more often: thanked winced (freq bonus 30) The monster species that spawned more often: cursing point (freq bonus 24) The monster species that spawned more often: maud look-alike (freq bonus 15) The monster species that spawned more often: bright blue colony (freq bonus 12) The monster species that spawned more often: blue naga hatchling (freq bonus 6) The monster species that spawned more often: normal elemental (freq bonus 8) The monster species that spawned more often: vacuum cleaner nymph (freq bonus 4) The monster species that spawned more often: Karin's combat boot (freq bonus 56) The monster species that spawned more often: firefly (freq bonus 4) The monster species that spawned more often: strategically pinko sinlessly (freq bonus 12) The monster species that spawned more often: drowzee (freq bonus 6) The monster species that spawned more often: tamlit (freq bonus 8) The monster species that spawned more often: split heart (freq bonus 12) The monster species that spawned more often: old rainbow dragon (freq bonus 6) The monster trait that was more common: monsters that are unsolid (freq bonus 3) The monster trait that was more common: monsters that can teleport (freq bonus 5) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 4) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 8) The monster species that never randomly spawned: soulless shadow The monster species that never randomly spawned: evasive enemy trooper The monster species that never randomly spawned: karate sister The monster species that never randomly spawned: mind spore The monster species that never randomly spawned: undead bat The monster species that never randomly spawned: anthrazite stalk The monster species that never randomly spawned: edgy mushroom The monster species that never randomly spawned: assailable crosslet The monster species that never randomly spawned: elderly gentleman The monster species that never randomly spawned: hidden water nymph The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 11) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 8) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 22) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 47) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 24) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 9) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 21) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 15) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 11) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 105) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 8) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Venoms (freq bonus 48) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: water bolt (accusory) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: organoblade ((null)) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this trap was always invisible: spell loss trap The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 3) Next attribute increase check would have come at turn 694 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: You will get nasty trap effects intrinsically over time. (0) You had the following problem: All damage you take is doubled. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You were in a ghost world (0) You were prevented from having half spell damage (0) You were prevented from having curse resistance (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (179) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (flash cloak) momhat (fish bowl) scaler mittens (velvet gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (velvet pumps) Scrolls scroll of destroy armor (FEELING MARKSMAN AMYLEIN) scroll of taming (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) scroll of trap detection (BIEN TACHYMETRE GRESILLEMENT) scroll of boss companion (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) scroll of relocation (WIZZY LABOR CO) scroll of repair item (SEE IF I CARE) scroll of healing (SNOWMAN WITHOUT SNOW) scroll of mana (SUOMI MAINITTU TORILLA TAVATAAN) scroll of phase door (VY CHERTOVSKI DERMO VLAGALISHCHE IDTI UMIRAT V OGNE) scroll of standard id (FALLBACK PANICBUTTON GETOUTOFJAILCARD) scroll of cure (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) Wands wand of trap creation (wooden) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... You and the invisible Jennifer escaped from the dungeon with 22 points, Since you escaped early, the score list will not be checked.