SourSlime, lawful female trapper Kurwa # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #-#-#-#-#-#-# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #|#.#.#.#.#.# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #.#.#.#.#.#|# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #|#.#.#.#.#.# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #.#.#.#.#.#.# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #|#.#.#.#.#.# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #.#.#.#.#.#|# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #-#.#-#-###-# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # [SourSlime the Cheap Sex Slave] St6 Dx3 Co8 In6 Wi3 Ch8 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-10 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: invisibility You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 91% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 84% Monster death drops spawned with only 98% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: shield (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25041 Monster spawn increase reached its maximum at turn 49939 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 84941 The monster class that cannot be genocided was orc The monster class that was spawned more often: gremlin (freq bonus 4) The monster species that spawned more often: volt growth (freq bonus 15) The monster species that spawned more often: whirlwind weasel (freq bonus 20) The monster species that spawned more often: mac chemist (freq bonus 7) The monster species that spawned more often: ruby force patch (freq bonus 18) The monster species that spawned more often: half-life leech (freq bonus 84) The monster species that spawned more often: dreggiest navigability (freq bonus 30) The monster species that spawned more often: mummified servant (freq bonus 66) The monster species that spawned more often: luminescent colony (freq bonus 14) The monster species that spawned more often: ghost mage (freq bonus 8) The monster species that spawned more often: flailing aerobiology (freq bonus 24) The monster species that spawned more often: werespider (freq bonus 28) The monster species that spawned more often: underpinned skilful (freq bonus 21) The monster species that spawned more often: mimicry rubber (freq bonus 5) The monster species that spawned more often: bus (freq bonus 8) The monster species that spawned more often: volcanic blob (freq bonus 48) The monster species that spawned more often: marauder (freq bonus 28) The monster species that spawned more often: sentient mochi (freq bonus 96) The monster species that spawned more often: great unclean one (freq bonus 32) The monster species that spawned more often: Dire Era (freq bonus 32) The monster species that spawned more often: viportex (freq bonus 6) The monster trait that was more common: monsters whose attacks numb you (freq bonus 2) The monster species that never randomly spawned: muck crawler The monster species that never randomly spawned: moonbridge mage The monster species that never randomly spawned: porter tengu The monster species that never randomly spawned: giant mayfly The monster species that never randomly spawned: rock piercer The monster species that never randomly spawned: stone trove The monster species that never randomly spawned: giant potion trove The monster species that never randomly spawned: mesa flier The monster species that never randomly spawned: spore lichen The monster species that never randomly spawned: dream fungus The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: fleece bolt ((null)) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 17) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 76) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 19) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 9) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 2) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 8) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 66) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: enchant (legit) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: heavy shield ((null)) The RNG hath decreed that this item was always generated cursed: inka shackle ((null)) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this trap was always invisible: level beamer The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 1) Next attribute increase check would have come at turn 157 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: You could not drop items. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Only one color of checkerboard tiles is ever visible at any given time. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Invisible monster markers are not visible, but bumping into them uses up a turn. (0) You had the following problem: Your spells became red. (0) You were in a ghost world (0) You were prevented from having invisibility (0) You were prevented from having reflection (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (382) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (voluminous cloak) momhat (filtered helmet) scaler mittens (slit gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (jade boots) Scrolls scroll of destroy armor (THE GEHENNOM FUN PATCH IS ACTUALLY THE GEHENNOM EVIL PATCH) scroll of taming (I AM THE BEST) scroll of trap detection (XOR ME HSALS) scroll of boss companion (SUKI TOKIMEKI TO KISS) scroll of relocation (GNAY GNIY) scroll of repair item (PANEMORFA TRAVMATA) scroll of healing (FLOW AND WAVE MOVES IS MORE POWER) scroll of mana (GON GET YA) scroll of phase door (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) scroll of standard id (TIP BLOKA L DA NENAVIDIT VAS) scroll of cure (I WANT TO SEE URANUS TOO) Wands wand of trap creation (double-headed) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.