SourSlime, lawful female trapper Kurwa ----- |...| |...| |...| |...| |.... |@..| ----- [SourSlime the Cheap Sex Slave] St13 Dx12 Co14 In10 Wi4 Ch13 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-7 Xp1/0 T1 Latest messages x"J(ތ Ǥ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! gѥT܀SCRlؐ The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 313 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 91% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 36% Potion drop chance was reduced to 99% Monster death drops spawned with only 80% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: club (turn 20) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 7955 Monster spawn increase reached its maximum at turn 41714 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3142264 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: nymph (freq bonus 1) The monster species that spawned more often: electro trove (freq bonus 3) The monster species that spawned more often: savage mafia type (freq bonus 18) The monster species that spawned more often: Photon Earth (freq bonus 24) The monster species that spawned more often: heavy stoner (freq bonus 3) The monster species that spawned more often: delicacy auditorial ecology (freq bonus 12) The monster species that spawned more often: janitor unbeliever (freq bonus 6) The monster species that spawned more often: reaper colony (freq bonus 3) The monster species that spawned more often: sapphire dragon (freq bonus 9) The monster species that spawned more often: translucent growth (freq bonus 7) The monster species that spawned more often: plasma force fungus (freq bonus 8) The monster species that spawned more often: very old blue dragon (freq bonus 10) The monster species that spawned more often: walking cadaver (freq bonus 3) The monster species that spawned more often: fiendish goblin (freq bonus 24) The monster species that spawned more often: clicking stalk (freq bonus 16) The monster species that spawned more often: recharging gnarl lemming coagulated (freq bonus 18) The monster species that spawned more often: Flying Spaghetti Monster (freq bonus 48) The monster species that spawned more often: island centaur (freq bonus 36) The monster species that spawned more often: baby white dragon (freq bonus 8) The monster species that spawned more often: pink stalk (freq bonus 16) The monster species that spawned more often: rainbow mold (freq bonus 3) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 1) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 4) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 12) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 1) The monster species that never randomly spawned: gnoll thief The monster species that never randomly spawned: blue-green stalk The monster species that never randomly spawned: Green-elf The monster species that never randomly spawned: four of hearts The monster species that never randomly spawned: very strong turret The monster species that never randomly spawned: geochemist transactor The monster species that never randomly spawned: great inertia wyrm The monster species that never randomly spawned: analogical heavyset The monster species that never randomly spawned: diamond dragon The monster species that never randomly spawned: demolitions expert The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: cloak of turn loss (running cloak) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 14) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 8) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 7) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 34) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 25) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 110) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 8) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 8) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: wereform stone (gray) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 7) Next attribute increase check would have come at turn 849 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the menu bug. (0) You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Your money wandered into a mysterious bank. (0) (amount stored: 0) (money limit: 0) You had the following problem: You were completely unable to cast spells. (0) You had the following problem: Your skills were deactivated. (0) You were in a ghost world (0) You were prevented from having keen memory (0) You were prevented from having confusion resistance (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (151) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (funeral cloak) momhat (meteoric helmet) scaler mittens (digger gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (side gore boots) Scrolls scroll of destroy armor (INEMPTIO) scroll of taming (CANT FIND O ID) scroll of trap detection (AMITRIPTYLINE FLUOXETINE ACETAMINOPHEN) scroll of boss companion (ANDOVA BEGARIN) scroll of relocation (WORDS CANNOT BEGIN TO DESCRIBE HOW BAD THE WAND BALANCE PATCH IS) scroll of repair item (MASS ABORTION CAMP) scroll of healing (FROTZ) scroll of mana (EIESOUS OUAIR AMOUN OUTHI) scroll of phase door (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) scroll of standard id (IO IO O PHRIXRIZO EOA) scroll of cure (VITIO SUS) Wands wand of trap creation (dragonhide) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.