SourSlime, lawful female trapper Kurwa ----- |...| |...| |.$.| |...| +...| |..@| - --- [SourSlime the Cheap Sex Slave] St18 Dx11 Co16 In10 Wi9 Ch18 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-8 Xp1/0 T1 Latest messages Ãz»Ý3&\¡6¯Û»WX_¬­£¶Ô±g IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy There is a staircase up here. You see here a scroll of destroy armor {0}. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: drain resistance You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 22 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 152 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 94% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 64% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 32) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21944 Monster spawn increase reached its maximum at turn 55181 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 105500 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: aphagia domineering overimpressed (freq bonus 5) The monster species that spawned more often: fancy mold (freq bonus 7) The monster species that spawned more often: Dora (freq bonus 8) The monster species that spawned more often: green wall (freq bonus 30) The monster species that spawned more often: slime elemental (freq bonus 3) The monster species that spawned more often: stalkish (freq bonus 18) The monster species that spawned more often: clay patch (freq bonus 18) The monster species that spawned more often: kagero servant (freq bonus 9) The monster species that spawned more often: frail sphere (freq bonus 6) The monster species that spawned more often: splashwater vortex (freq bonus 12) The monster species that spawned more often: skirmisher topsoil (freq bonus 8) The monster species that spawned more often: somnolence barbell benching (freq bonus 12) The monster species that spawned more often: eraser helper (freq bonus 10) The monster species that spawned more often: water warp fungus (freq bonus 48) The monster species that spawned more often: premonition (freq bonus 30) The monster species that spawned more often: loud mold (freq bonus 8) The monster species that spawned more often: onanocter 2b (freq bonus 18) The monster species that spawned more often: Godahl, the Infallible (freq bonus 4) The monster species that spawned more often: fruitful speckle infallible (freq bonus 12) The monster species that spawned more often: Stahngnir (freq bonus 15) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster trait that was more common: monsters that have no hands (freq bonus 1) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 2) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 1) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster species that never randomly spawned: pebbliest insulin The monster species that never randomly spawned: sand maggot The monster species that never randomly spawned: palled wisecrack inconsiderable The monster species that never randomly spawned: crypt creep The monster species that never randomly spawned: black pudding The monster species that never randomly spawned: desert spore The monster species that never randomly spawned: negating sphere The monster species that never randomly spawned: skeletal terror The monster species that never randomly spawned: petty elf-lord The monster species that never randomly spawned: blue force patch The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 32) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 11) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 67) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 159) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 18) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 8) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 6) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 8) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 6) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 9) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 21) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 34) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this item was always generated cursed: cure glib (lovely) The RNG hath decreed that this trap was always invisible: immobility trap The RNG hath decreed that this trap was generated more often: hole (freq bonus 3) Next attribute increase check would have come at turn 1980 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: You could not drop items. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Monster attacks always deal maximum damage to you. (0) You had the following problem: Your spells became red. (0) You were in a ghost world (0) You had the following problem: Your directional keys got swapped. (0) You were prevented from having drain resistance (0) You were prevented from having a sight bonus (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (894) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (dnethack cloak) momhat (hydra helmet) scaler mittens (princess gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (living boots) Scrolls scroll of destroy armor (EAT FRUIT FASTLY) scroll of taming (AQUE BRAGH) scroll of trap detection (STATUS DISAPER WHEN RAIN) scroll of boss companion (IAO ASTO IOPHE) scroll of relocation (NOW YOU SEE IT) scroll of repair item (HP RECOVERY BY GRAUP) scroll of healing (GENTLE PEEPTOE HIGH HEELS) scroll of mana (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) scroll of phase door (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) scroll of standard id (EIGOWA KIRAIDES) scroll of cure (BLUE SCREEN OF DEATH) Wands wand of trap creation (spruce) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.