SourSlime, lawful female trapper Kurwa ------ ------------------ ......................... |.....`......@..........| |.......................| |.......................| ------------------------- [SourSlime the Cheap Sex Slave] St9 Dx8 Co8 In7 Wi6 Ch9 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-12 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 119 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 91% chance Musable item generation frequency had a negative bias of 31% Ring drop chance was reduced to 72% Potion drop chance was reduced to 36% The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: mace (turn 91) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20834 Monster spawn increase reached its maximum at turn 40719 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1761650 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster species that spawned more often: corrosive laser (freq bonus 48) The monster species that spawned more often: Aburame Shino (freq bonus 24) The monster species that spawned more often: bamboo blowtube (freq bonus 10) The monster species that spawned more often: porter inertia fungus (freq bonus 2) The monster species that spawned more often: doom fire (freq bonus 2) The monster species that spawned more often: potion permamimic (freq bonus 40) The monster species that spawned more often: crying spirit (freq bonus 6) The monster species that spawned more often: differently robbed (freq bonus 12) The monster species that spawned more often: filcher (freq bonus 4) The monster species that spawned more often: orc sorceror (freq bonus 6) The monster species that spawned more often: dowered afterpotential (freq bonus 12) The monster species that spawned more often: nether vortex (freq bonus 8) The monster species that spawned more often: blue-green colony (freq bonus 10) The monster species that spawned more often: carnivorous bag (freq bonus 12) The monster species that spawned more often: goblin leader (freq bonus 2) The monster species that spawned more often: roaring fishtaur (freq bonus 8) The monster species that spawned more often: weredraconian (freq bonus 9) The monster species that spawned more often: mortgagee derailleur (freq bonus 48) The monster species that spawned more often: nether mold (freq bonus 66) The monster species that spawned more often: guardian beast (freq bonus 9) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters of tiny size (freq bonus 4) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 3) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 4) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 4) The monster trait that was more common: monsters that eat veggies (freq bonus 12) The monster species that never randomly spawned: Vampire Lieutenant The monster species that never randomly spawned: alpha pussy The monster species that never randomly spawned: adventurer growth The monster species that never randomly spawned: rapha The monster species that never randomly spawned: real disintegration hound The monster species that never randomly spawned: gold golem The monster species that never randomly spawned: phasing acid blob The monster species that never randomly spawned: normalized preselected The monster species that never randomly spawned: fire hulk The monster species that never randomly spawned: really dangerous mushroom The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 15) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 12) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 29) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 20) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 148) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 5) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 7) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 30) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: acidshield (acidic) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)) The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: solvejg trap (freq bonus 5) Next attribute increase check would have come at turn 310 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your spells became completely gray. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Your spell memory decreased rapidly. (0) You had teleporting items (0) You were in a ghost world (0) You were prevented from having fear resistance (0) You were prevented from having invisibility (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (553) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (flax cloak) momhat (echo helmet) scaler mittens (ice-cold gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (side zip boots) Scrolls scroll of destroy armor (MUQIN BENDAN XI WO DE JIBA) scroll of taming (WAND BALANCE PATCH MY ASS) scroll of trap detection (DEATH TO CLEANERS) scroll of boss companion (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) scroll of relocation (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) scroll of repair item (ETADPU CIMOC) scroll of healing (CHALCHAK CHALKOUM CHIAM CHARCHROUM) scroll of mana (CRITICAL HIT) scroll of phase door (GNAY GNIY) scroll of standard id (GRASS MUD HORSE) scroll of cure (INNOCENCE PETRIFIED SKIN) Wands wand of trap creation (platonic) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.