SourSlime, lawful female trapper Kurwa ------ |....| |...@- |....| ------ [SourSlime the Cheap Sex Slave] St7 Dx9 Co15 In7 Wi5 Ch17 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-12 Xp1/0 T1 Latest messages IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. ©w>–¬º"³j Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. 8q-:„xžÍt:²Ÿ¦æ'#v6B You cannot drop something you are wearing. (6x) You drop a blessed scroll of destroy armor {0}. You drop an uncursed scroll of taming {0}. You drop an uncursed scroll of trap detection {0}. You drop an uncursed scroll of boss companion {0}. You drop an uncursed scroll of relocation {0}. You drop 5 uncursed scrolls of repair item {0}. For some reason, you cannot drop the stone! (3x) You drop an uncursed wand of trap creation (0:0) {0}. You drop 5 uncursed scrolls of healing {0}. You drop 4 uncursed scrolls of mana {0}. You drop 3 uncursed scrolls of phase door {0}. You drop 2 uncursed scrolls of standard id {0}. You drop an uncursed scroll of cure {0}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: sickopathy You could not have this property intrinsically: hallu party Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 972 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 73% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 18% Potion drop chance was reduced to 85% The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 21) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32490 Monster spawn increase reached its maximum at turn 64895 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 883440 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: Nadja's erotic lady shoe (freq bonus 15) The monster species that spawned more often: humanoid dryad (freq bonus 8) The monster species that spawned more often: Nellie Bly (freq bonus 12) The monster species that spawned more often: snake of Yig (freq bonus 36) The monster species that spawned more often: frost bear (freq bonus 24) The monster species that spawned more often: overweight calomel expounded (freq bonus 20) The monster species that spawned more often: faerie light (freq bonus 12) The monster species that spawned more often: blob (freq bonus 6) The monster species that spawned more often: constrained rubbled bushelled studying (freq bonus 6) The monster species that spawned more often: secluded force patch (freq bonus 15) The monster species that spawned more often: chunneler (freq bonus 12) The monster species that spawned more often: tree force patch (freq bonus 5) The monster species that spawned more often: splash sculpted biannual archiving (freq bonus 8) The monster species that spawned more often: Nicole's pretty boot (freq bonus 24) The monster species that spawned more often: guatemalan suture (freq bonus 24) The monster species that spawned more often: stupid looking cos-player (freq bonus 6) The monster species that spawned more often: mantine (freq bonus 10) The monster species that spawned more often: ghoul caster (freq bonus 20) The monster species that spawned more often: rust spitter (freq bonus 4) The monster species that spawned more often: muk (freq bonus 78) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 1) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 3) The monster species that never randomly spawned: coach virginity The monster species that never randomly spawned: crazy chemist The monster species that never randomly spawned: deducted ballyhooing The monster species that never randomly spawned: heartbreaker libation The monster species that never randomly spawned: rosanny The monster species that never randomly spawned: titan The monster species that never randomly spawned: velveting mustier The monster species that never randomly spawned: horse man The monster species that never randomly spawned: giant entity The monster species that never randomly spawned: bad vortex The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 34) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 8) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 16) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 14) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 23) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 23) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 4) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 3) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 30) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 71) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 17) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 4) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this trap was always invisible: fountain trap The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 8) Next attribute increase check would have come at turn 575 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the speed bug. (0) You had the following problem: Your display failed. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Casting a spell always causes backlash, regardless of whether the spell worked. (0) You had the following problem: Your spells became red. (0) You had the following problem: Killing monsters caused them to respawn somewhere on the level. (0) You were in a ghost world (0) You were prevented from having regeneration (0) You were prevented from having sickopathy (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (495) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (wafer-thin cloak) momhat (masked helmet) scaler mittens (fatal gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (plateau boots) Scrolls scroll of destroy armor (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of taming (DAELOELOELOELOELOE FUEUEUEUEUEUE) scroll of trap detection (LAM EQUENUS) scroll of boss companion (GOT SOMETHING FOUR YOU) scroll of relocation (NADSIL SEETRURA) scroll of repair item (DEHARK A SONE BHELL) scroll of healing (VW GIANT BEETLE) scroll of mana (KAPOW) scroll of phase door (CHOMASO EMMAI SERBONI EMER) scroll of standard id (I AM THE KING) scroll of cure (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) Wands wand of trap creation (round cube) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... You and the invisible Jennifer escaped from the dungeon with 37 points, Since you escaped early, the score list will not be checked.