SourSlime, lawful female trapper Kurwa ---.------- |...@.I.>.+ |...[.I.I.| .- ........... -- |.......).| ----------- [SourSlime the Cheap Sex Slave] St13 Dx9 Co9 In8 Wi5 Ch14 KurTrpFemLaw+JD S48 Dlvl:1 $0 HP23(23) Pw17(17) AC-12 Xp1/12 T23 Latest messages CBYYHFVBA! YBH XVYY VG! IG ZVFFRF. YBH URNE PENFUVAT EBPX. WNVG! TURER'F FBZRGUVAT GURER LBH PNA'G FRR! IG VF XVYYRQ! WNVG! TURER'F FBZRGUVAT GURER LBH PNA'G FRR! IG ZVFFRF. A\HS[/A.OLF( (2T8-,$'@ܓ- V$TV;HAƎ}0 YBH URNE FBZR ABVFRF. YBH PNA'G HFR GUR FNZR QVERPGVBA GJVPR VA N EBJ! (3x) CTQ8D,GN6 5]𞫓S"E;絽 YBH PNA'G HFR GUR FNZR QVERPGVBA GJVPR VA N EBJ! ;?ۑBM{FթQ YBH SRRY NA HAFRRA ZBAFGRE! YBH FUVIRE SBE N ZBZRAG. BRJNER, GURER JVYY OR AB ERGHEA! SGVYY PYVZO? [LA] (A) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: corrosivity You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 58% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 76% Amulet drop chance was reduced to 95% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: dagger (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 14911 Monster spawn increase reached its maximum at turn 29230 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 145046 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: jabberwock (freq bonus 3) The monster species that spawned more often: doomsay (freq bonus 15) The monster species that spawned more often: formalin biometer hornet (freq bonus 30) The monster species that spawned more often: dveikus sephirah (freq bonus 5) The monster species that spawned more often: id juggernaut (freq bonus 10) The monster species that spawned more often: masochistic tetrapod (freq bonus 6) The monster species that spawned more often: The bastard brother of Shy Laura (freq bonus 6) The monster species that spawned more often: war bear (freq bonus 5) The monster species that spawned more often: Roganza (freq bonus 48) The monster species that spawned more often: ogre caster (freq bonus 6) The monster species that spawned more often: nuke tester (freq bonus 24) The monster species that spawned more often: ita mochi (freq bonus 24) The monster species that spawned more often: Greater Solar (freq bonus 20) The monster species that spawned more often: gorgon (freq bonus 48) The monster species that spawned more often: bad force fungus (freq bonus 20) The monster species that spawned more often: arachnotron (freq bonus 14) The monster species that spawned more often: red puyo (freq bonus 16) The monster species that spawned more often: argle inch (freq bonus 20) The monster species that spawned more often: apian scintillator suspecter (freq bonus 15) The monster species that spawned more often: doom ape (freq bonus 48) The monster species that spawned more often: uncorking contradictive (freq bonus 18) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 4) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 4) The monster trait that was more common: monsters that buzz (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2) The monster trait that was more common: monsters with a thick skin (freq bonus 4) The monster trait that was more common: monsters that have scratch attacks (freq bonus 4) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster species that never randomly spawned: fire spirit The monster species that never randomly spawned: giant armor trove The monster species that never randomly spawned: ancient green dragon The monster species that never randomly spawned: mosaic memento The monster species that never randomly spawned: alien princess The monster species that never randomly spawned: cursing point The monster species that never randomly spawned: big wand trove The monster species that never randomly spawned: falsified manipulable The monster species that never randomly spawned: aircraft carrier The monster species that never randomly spawned: tree force fungus The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: scaling stone (gray) The RNG hath decreed that this item was never generated: ugg boots (spider boots) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: filtering stone (gray) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 37) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 16) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 39) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 2) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 19) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 17) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 5) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 48) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 81) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this trap was always invisible: time trap The RNG hath decreed that this trap was generated more often: madness trap (freq bonus 1) Next attribute increase check would have come at turn 446 Strength training was 0 Dexterity training was 1 Wisdom training was 16 Constitution training was 0 You had the speed bug. (0) You had a strong sense of thirst. (0) You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: A rot13 cypher had been activated for lowercase letters. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: You can't walk in the same direction twice in a row. (0) You had the following problem: Your spells became red. (0) You were in a ghost world (0) You were going to suffer from amnesia now and then (0) You were prevented from having keen memory (0) You were prevented from having corrosivity (0) Your chance to block was 0% You had 1474 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (863) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (slexual cloak) momhat (inkcoat helmet) scaler mittens (velvet gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (stroking boots) Scrolls scroll of destroy armor (SNOWMAN WITHOUT SNOW) scroll of taming (NUMB IF HITTED SERIOUS IF HURT) scroll of trap detection (WHIRL WITH VACUUM PERFORATO TO FIRST) scroll of boss companion (ZBAR BERI ZBARKOM CHRE KARIOB PHARIBOU) scroll of relocation (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of repair item (TSVETOCHNYYE SHORTY I LEY) scroll of healing (DESREVER TSEPMET) scroll of mana (PANEMORFA TRAVMATA) scroll of phase door (VENZAR BORGAVVE) scroll of standard id (STATUS DISAPER WHEN RAIN) scroll of cure (GENIE STUNT IS MORE POWER) Wands wand of trap creation (untouchable) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (29 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (21 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 48 points,