SourSlime, lawful female trapper Kurwa III I@I III [SourSlime the Cheap Sex Slave] St13 Dx9 Co15 In9 Wi4 Ch16 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-17 Xp1/0 T3 Cnf Bli Hal Latest messages You enter a tracker jacker nest! RUN AWAY!!! Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. You feel an unseen monster! ÐkÌ·îÏ> +²ÕÄs§»ºÉÝ3 You feel an unseen monster! (6x) It misses. (2x) Your sharp-edged sandals block its attack. å?„Ó¹ú¯<”¨Ùs It misses. (4x) F«þj²æ Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 22 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 57 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 196 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 41% Ring drop chance was reduced to 63% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 84% Monster death drops spawned with only 94% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: searching (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 21 Monster spawn increase started at turn 21339 Monster spawn increase reached its maximum at turn 61586 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 485875 The monster class that cannot be genocided was blob The monster class that was spawned more often: dog or other canine (freq bonus 12) The monster species that spawned more often: gnolloid (freq bonus 90) The monster species that spawned more often: burning archer (freq bonus 84) The monster species that spawned more often: amender thinner instinctively (freq bonus 42) The monster species that spawned more often: pig (freq bonus 60) The monster species that spawned more often: gnome mystic (freq bonus 56) The monster species that spawned more often: agent black colony (freq bonus 54) The monster species that spawned more often: jungle warrior (freq bonus 15) The monster species that spawned more often: Birth (freq bonus 102) The monster species that spawned more often: threshold fungus (freq bonus 78) The monster species that spawned more often: giant scorpion (freq bonus 26) The monster species that spawned more often: freezable urbanizing cauterized (freq bonus 56) The monster species that spawned more often: white colony (freq bonus 26) The monster species that spawned more often: prehensile paragraphed (freq bonus 28) The monster species that spawned more often: beechen dehydrated (freq bonus 17) The monster species that spawned more often: greater maia (freq bonus 84) The monster species that spawned more often: diminutive kobold (freq bonus 56) The monster species that spawned more often: novel force patch (freq bonus 17) The monster species that spawned more often: quickling queen (freq bonus 84) The monster species that spawned more often: triah sephirah (freq bonus 14) The monster species that spawned more often: PHIX (freq bonus 52) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 3) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters that spawn in small groups (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 6) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster species that never randomly spawned: Greylevel Kop The monster species that never randomly spawned: jumping ice eel The monster species that never randomly spawned: porter dnethack vortex The monster species that never randomly spawned: pale shambler The monster species that never randomly spawned: Radio Kop The monster species that never randomly spawned: highly explosive bomb The monster species that never randomly spawned: unmagic fish The monster species that never randomly spawned: undead gunner The monster species that never randomly spawned: YHVH Tzaboath, Prince of Fire The monster species that never randomly spawned: fluidic semper interlock ballute The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was never generated: spell memory stone (gray) The RNG hath decreed that this item was never generated: blue spell helmet (bluy helmet) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: no effect (fallen) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 6) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 6) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 5) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 9) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 11) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 6) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 57) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 10) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 4) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 22) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 66) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this trap was always invisible: superthing from level 55 The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 11) Next attribute increase check would have come at turn 405 Strength training was 0 Dexterity training was 0 Wisdom training was 5 Constitution training was 0 You were hallucinating (0) You were confused (0) You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: The bottom status line only updates if you explicitly tell it to do so. (0) You had the following problem: Your spells became red. (0) You were bleeding out (0) You were more likely to encounter traps (0) You were in a ghost world (0) You had sensory deprivation. You were prevented from having half spell damage (0) You were prevented from drunken boxing (0) Your chance to block was 0% You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lockney, Zugguthobal and Dagda Your deity was Glycocalyx The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (497) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries You haven't discovered anything at all... Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.