SourSlime, lawful female trapper Kurwa @ [SourSlime the Cheap Sex Slave] St8 Dx5 Co9 In8 Wi5 Ch8 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-10 Xp1/0 T1 Cnf Bli Hal Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 26 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 141 Monsters only dropped their equipment with 52% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 91% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: long sword (turn 68) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11268 Monster spawn increase reached its maximum at turn 71108 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 223944 The monster class that cannot be genocided was lich The monster class that was spawned more often: pile of coins (freq bonus 16) The monster species that spawned more often: tomb spitter (freq bonus 68) The monster species that spawned more often: maelstorm (freq bonus 34) The monster species that spawned more often: high ping bastard (freq bonus 18) The monster species that spawned more often: measled weeklong (freq bonus 18) The monster species that spawned more often: xeroc (freq bonus 114) The monster species that spawned more often: monster (freq bonus 120) The monster species that spawned more often: weird growth (freq bonus 126) The monster species that spawned more often: insist expandable (freq bonus 204) The monster species that spawned more often: wind inhabitant (freq bonus 68) The monster species that spawned more often: undead mass (freq bonus 17) The monster species that spawned more often: hyper sable cat (freq bonus 44) The monster species that spawned more often: rosily trammelled (freq bonus 36) The monster species that spawned more often: undead pirate (freq bonus 36) The monster species that spawned more often: term lacquering reformational (freq bonus 68) The monster species that spawned more often: weremimic (freq bonus 17) The monster species that spawned more often: burning wall (freq bonus 36) The monster species that spawned more often: lesser black reaver (freq bonus 34) The monster species that spawned more often: battle bunny (freq bonus 84) The monster species that spawned more often: crystal force patch (freq bonus 160) The monster species that spawned more often: gomi philosopher (freq bonus 288) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster species that never randomly spawned: giant yellow ant The monster species that never randomly spawned: beer drinker The monster species that never randomly spawned: undead stand user The monster species that never randomly spawned: magnetic warp fungus The monster species that never randomly spawned: aurora The monster species that never randomly spawned: reality weaver The monster species that never randomly spawned: winged kraken lich The monster species that never randomly spawned: Koplich The monster species that never randomly spawned: floorshift technic The monster species that never randomly spawned: dorn beast The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was never generated: cloak of peace (inka cloak) The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 18) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 13) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 7) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 11) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 9) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 40) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 95) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: budo no sasu ((null)) The RNG hath decreed that this trap was always invisible: divine anger trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 2) Next attribute increase check would have come at turn 3072 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were hallucinating (0) You were confused (0) You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: The walls became invisible. (0) You had the following problem: The search command never finds anything. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: All monsters look the same and you can't tell them apart. (0) You had the following problem: Your spells became red. (0) You were in a ghost world (0) You had sensory deprivation. You were prevented from having sleep resistance (0) You were prevented from having clairvoyance (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Sexy Sai and Moloch Your deity was Morrigan The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (1098) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (hammered cloak) momhat (translucent helmet) scaler mittens (ice-cold gloves) evil dragon scale shield (evil dragonhide shield) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.