SourSlime, lawful female trapper Kurwa -----.--------- ..............| ...........| #..@....| --------- [SourSlime the Cheap Sex Slave] St13 Dx11 Co11 In16 Wi7 Ch18 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-13 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: stealth You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 31 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 151 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 87% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: sling The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: whip (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 33860 Monster spawn increase reached its maximum at turn 73136 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 216340 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: Osayo Narakami (freq bonus 10) The monster species that spawned more often: haltered woodiest (freq bonus 6) The monster species that spawned more often: invader (freq bonus 3) The monster species that spawned more often: Ultimate Kappa (freq bonus 18) The monster species that spawned more often: snowbank beware (freq bonus 2) The monster species that spawned more often: ecstasy worm (freq bonus 24) The monster species that spawned more often: black dirtbag (freq bonus 36) The monster species that spawned more often: chemical fungus (freq bonus 3) The monster species that spawned more often: petty kop kaptain (freq bonus 2) The monster species that spawned more often: completing theoretician (freq bonus 14) The monster species that spawned more often: grandmaster newt (freq bonus 12) The monster species that spawned more often: undead scavenger (freq bonus 12) The monster species that spawned more often: troll permamimic mummy (freq bonus 60) The monster species that spawned more often: really good guard (freq bonus 48) The monster species that spawned more often: multicolor grue (freq bonus 4) The monster species that spawned more often: petty big gray unicorn (freq bonus 24) The monster species that spawned more often: rhino king (freq bonus 24) The monster species that spawned more often: three of hearts (freq bonus 6) The monster species that spawned more often: Ãõ“noµ§Ü’Š#ð|žsõ•)åI.ç (freq bonus 6) The monster species that spawned more often: gallant horseshoer narrated (freq bonus 6) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 4) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 3) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 6) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 4) The monster species that never randomly spawned: high priest mummy The monster species that never randomly spawned: braad spider The monster species that never randomly spawned: glowing growth The monster species that never randomly spawned: real ethereal hound The monster species that never randomly spawned: minuscule mimic The monster species that never randomly spawned: weird mushroom The monster species that never randomly spawned: trap warp fungus The monster species that never randomly spawned: Sueschen The monster species that never randomly spawned: red putty The monster species that never randomly spawned: romanistic thermometric The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: ring mail ((null)) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 176) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 45) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 10) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 13) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 7) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 8) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 7) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 69) The RNG hath decreed that this item was always generated cursed: magictorch (khaki) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: amulet of trash (shitty) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: interface screw trap (freq bonus 22) Next attribute increase check would have come at turn 343 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: The display intermittently becomes all gray. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Your positively enchanted items may randomly turn into negatively enchanted ones. (0) You were bleeding out (0) You were in a ghost world (0) You were unable to gain experience (0) You were prevented from having stealth (0) You were prevented from having wonderlegs (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (240) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (petrified cloak) momhat (poor helmet) scaler mittens (vampiric gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (riding boots) Scrolls scroll of destroy armor (ENSSICIBZ EDUDO) scroll of taming (BYE BITCH) scroll of trap detection (CHTO VY KHOTITE DOSTICH) scroll of boss companion (I WANT TO SEE URANUS TOO) scroll of relocation (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of repair item (MESMERIZE NEUTRON ELBOWED HAREM) scroll of healing (ELF IS DOUBLEQUICKER WHEN RAIN) scroll of mana (23571113171923293137) scroll of phase door (SPRING NO HAPPEN) scroll of standard id (IA CTHULHU) scroll of cure (OBI WAN CANOPY) Wands wand of trap creation (secree) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.