SourSlime, lawful female trapper Kurwa ........... -....@...... ........... ........... -............ ........... [SourSlime the Cheap Sex Slave] St12 Dx16 Co6 In16 Wi6 Ch11 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-18 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 128 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 338 Scroll drop chance was reduced to 95% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: hammer (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 28047 Monster spawn increase reached its maximum at turn 47291 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 230320 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: angelic being (freq bonus 4) The monster species that spawned more often: t-a-n-k (freq bonus 8) The monster species that spawned more often: RNG Kop (freq bonus 24) The monster species that spawned more often: giant error (freq bonus 21) The monster species that spawned more often: real multi-hued hound (freq bonus 6) The monster species that spawned more often: drow warrior (freq bonus 24) The monster species that spawned more often: envy steeliest (freq bonus 5) The monster species that spawned more often: five of spades (freq bonus 12) The monster species that spawned more often: pain nurse (freq bonus 14) The monster species that spawned more often: formica reinvent renascence (freq bonus 18) The monster species that spawned more often: Microsoft employee (freq bonus 21) The monster species that spawned more often: mercerize ruggedly (freq bonus 10) The monster species that spawned more often: cyan growth (freq bonus 132) The monster species that spawned more often: wind growth (freq bonus 96) The monster species that spawned more often: stone elemental (freq bonus 32) The monster species that spawned more often: Al Capone (freq bonus 48) The monster species that spawned more often: female ronin (freq bonus 10) The monster species that spawned more often: kappa (freq bonus 30) The monster species that spawned more often: reddish force fungus (freq bonus 12) The monster species that spawned more often: incloser playwear (freq bonus 32) The monster species that spawned more often: alpha pussy (freq bonus 30) The monster trait that was more common: monsters that make chicken sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 1) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 6) The monster species that never randomly spawned: feistier pollution extensively The monster species that never randomly spawned: crispy burner The monster species that never randomly spawned: arabesque naga hatchling The monster species that never randomly spawned: static energar The monster species that never randomly spawned: nether wraith The monster species that never randomly spawned: byakhee, the star-steeds The monster species that never randomly spawned: dwarven Bull-Man packleader The monster species that never randomly spawned: Ina's leather pump The monster species that never randomly spawned: three-tentacle hententmon The monster species that never randomly spawned: nntp demon The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: bone stone (gray) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: asbestos javelin ((null)) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 329) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 33) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 152) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 14) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 7) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 69) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 15) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 6) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 11) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 8) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 20) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 2) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this item was always generated cursed: trap knowledge stone (gray) The RNG hath decreed that this item was always generated cursed: beautiful shirt ((null)) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this item was always generated cursed: mana bolt (irresistible) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 5) Next attribute increase check would have come at turn 863 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: The difficulty of the game was arbitrarily increased. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: The walls became invisible. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Things that happened would play 'sound effects'. (0) You were in a ghost world (0) You were prevented from having sleep resistance (0) You were prevented from having invisibility (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (184) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (concrete cloak) momhat (covered helmet) scaler mittens (tar gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (roller boots) Scrolls scroll of destroy armor (RGB ZNFUVAALL CRERIBQ) scroll of taming (SWAGLAB) scroll of trap detection (6 TIME) scroll of boss companion (AVEZ VOUS DEJA LE FRANCAIS) scroll of relocation (I AM THE BEST) scroll of repair item (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) scroll of healing (DONT STARE ME ALWAYS) scroll of mana (BERRYTOWNS NEXT TOP MODEL) scroll of phase door (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) scroll of standard id (YKEN PACK) scroll of cure (RUN DONTDIE HITUNDERSCORE) Wands wand of trap creation (eucalyptus) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.