SourSlime, lawful female trapper Kurwa ---+------- |.........| |....@....+ |.......(.| ----------- [SourSlime the Cheap Sex Slave] St8 Dx11 Co14 In10 Wi6 Ch12 KurTrpFemLaw+JD S1 Dlvl:1 $1 HP23(23) Pw17(17) AC-12 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: wonderlegs Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 23 Gem identification only worked 100 times out of 166 Amulet drop chance was reduced to 86% Monster death drops spawned with only 94% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: quarterstaff (turn 48) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 34810 Monster spawn increase reached its maximum at turn 59926 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 171100 The monster class that cannot be genocided was worm The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: garbage houses (freq bonus 10) The monster species that spawned more often: purple naga (freq bonus 4) The monster species that spawned more often: insurmountable mold (freq bonus 9) The monster species that spawned more often: venom lichen (freq bonus 3) The monster species that spawned more often: thick roper (freq bonus 12) The monster species that spawned more often: orc chieftain (freq bonus 4) The monster species that spawned more often: garo master (freq bonus 30) The monster species that spawned more often: clear mewlip (freq bonus 8) The monster species that spawned more often: specific bug (freq bonus 4) The monster species that spawned more often: suku sephirah (freq bonus 6) The monster species that spawned more often: Juiblex (freq bonus 18) The monster species that spawned more often: dissatisfied president (freq bonus 12) The monster species that spawned more often: fire beetle (freq bonus 12) The monster species that spawned more often: silver dragonfly (freq bonus 12) The monster species that spawned more often: pit viper (freq bonus 20) The monster species that spawned more often: humongous giant (freq bonus 15) The monster species that spawned more often: ancient titan (freq bonus 72) The monster species that spawned more often: cambridge iscose bronzier (freq bonus 12) The monster species that spawned more often: Minator Lieutenant (freq bonus 6) The monster species that spawned more often: blue outfaced (freq bonus 6) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 9) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster trait that was more common: monsters with a thick skin (freq bonus 1) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 4) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 1) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 1) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster trait that was more common: monsters that have scratch attacks (freq bonus 1) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster species that never randomly spawned: quartz piercer The monster species that never randomly spawned: sand-dweller The monster species that never randomly spawned: uniforming zaniest The monster species that never randomly spawned: energy stalk The monster species that never randomly spawned: raving ogre The monster species that never randomly spawned: metallic blue centipede The monster species that never randomly spawned: complainant saintly overargumentative The monster species that never randomly spawned: creeping sapphire gems The monster species that never randomly spawned: Bundle Tree The monster species that never randomly spawned: UNIX Kernel The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 19) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 14) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 34) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 43) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 29) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 32) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 11) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 2) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 3) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 11) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 9) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 12) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: dustbin trap (freq bonus 4) Next attribute increase check would have come at turn 468 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the menu bug. (0) You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: You will repeatedly get hit with status effects. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Your spells became red. (0) You were in a ghost world (0) You were going to listen to random rumors You were prevented from having mana regeneration (0) You were prevented from having curse resistance (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (514) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (bituminous mantle) momhat (wide metal helm) scaler mittens (even pair of gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (erotic boots) Scrolls scroll of destroy armor (DESU SENPAI FAMY) scroll of taming (CHENGEBIOCHTHO MYSAGOTH ECHE OO) scroll of trap detection (SE FERSE PARUM) scroll of boss companion (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of relocation (MERCATOR MORI DEBET) scroll of repair item (SLARSHING SHARP A LEAVE AT KEY) scroll of healing (MANANNANMACLIR) scroll of mana (IAZNAB) scroll of phase door (RITSCHRATSCHRITSCHRATSCH) scroll of standard id (SEED SHOTED AS GUN 25 TIME) scroll of cure (IO IO O PHRIXRIZO EOA) Wands wand of trap creation (pallet) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... You and the invisible Jennifer escaped from the dungeon with 116 points, Since you escaped early, the score list will not be checked.