SourSlime, lawful female trapper Kurwa ----+---- |.......| |@......| |.......| --------- [SourSlime the Cheap Sex Slave] St15 Dx9 Co11 In9 Wi4 Ch12 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-12 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. ±/ªid9;½£ ¹R…g5W~Ému Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy There is a staircase up here. You see here 7 gold pieces {0}. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 134 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 27% Wand drop chance was reduced to 97% Monster death drops spawned with only 90% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: healing spells (turn 46) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 18489 Monster spawn increase reached its maximum at turn 33200 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 543035 The monster class that cannot be genocided was ant or other insect Today, this monster class was always generated invisible: piece of food The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: sentry turret (freq bonus 24) The monster species that spawned more often: wizrobe (freq bonus 15) The monster species that spawned more often: baby red dragon (freq bonus 16) The monster species that spawned more often: downwind furzier (freq bonus 6) The monster species that spawned more often: giant army ant (freq bonus 18) The monster species that spawned more often: Sabrina's block-heeled sandal (freq bonus 32) The monster species that spawned more often: Vampire Kchief (freq bonus 36) The monster species that spawned more often: blank gnome (freq bonus 8) The monster species that spawned more often: K'uei (freq bonus 3) The monster species that spawned more often: serpent man (freq bonus 6) The monster species that spawned more often: seven of clubs (freq bonus 18) The monster species that spawned more often: blue warp fungus (freq bonus 10) The monster species that spawned more often: stone elemental (freq bonus 12) The monster species that spawned more often: ice lady (freq bonus 5) The monster species that spawned more often: Inspector Kommissioner (freq bonus 24) The monster species that spawned more often: squealer (freq bonus 10) The monster species that spawned more often: blade back (freq bonus 21) The monster species that spawned more often: blinding monster (freq bonus 12) The monster species that spawned more often: ivory spore (freq bonus 10) The monster species that spawned more often: flesheater (freq bonus 3) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 3) The monster trait that was more common: monsters that are always male (freq bonus 3) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster species that never randomly spawned: spider magus The monster species that never randomly spawned: cyan force patch The monster species that never randomly spawned: tundra bear cub The monster species that never randomly spawned: water growth The monster species that never randomly spawned: vape turret The monster species that never randomly spawned: brewing lordlier joltily The monster species that never randomly spawned: Vladimir the Master Vampire The monster species that never randomly spawned: swarm monkey The monster species that never randomly spawned: razorvine The monster species that never randomly spawned: crepuscule permamimic The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 18) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 6) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 7) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 67) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 218) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 12) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 13) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 11) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 7) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 6) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 9) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 47) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: charging (stellar) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 2) Next attribute increase check would have come at turn 382 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the speed bug. (0) You had the following problem: Monsters delete their musable items when killed. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: There is no confirmation if you walk into traps, water or lava. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You were subjected to random bad effects (0) You were in a ghost world (0) You were prevented from having confusion resistance (0) You were prevented from using the force like a real jedi (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (113) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (gentle cloak) momhat (full helmet) scaler mittens (transparent gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (fetish heels) Scrolls scroll of destroy armor (RGB ZNFUVAALL CRERIBQ) scroll of taming (EPSTEST EPS) scroll of trap detection (DINKIER MISDO MONOPOLIZATION WALLEYE) scroll of boss companion (LOELLEL IHR SPERRERFRITZES) scroll of relocation (JE VEUX ETRE JETE DANS LES NOIX) scroll of repair item (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) scroll of healing (MAKE ATTACK WHEN BATTLE) scroll of mana (AMICHAMCHOU CHOUCHAO CHEROEI OUEIACHO ODOU PROSEIOGGES) scroll of phase door (KRIGGELKRAGG SCHNUPPSCHNAPP) scroll of standard id (AHORA HE ENCONTRADO MUNICIONES) scroll of cure (SHIN KICK OF LOVE) Wands wand of trap creation (biblic) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.