SourSlime, lawful female trapper Kurwa # -.----.-------- +......$......| |.............| |..@..........| +.............| --------------- [SourSlime the Cheap Sex Slave] St6 Dx7 Co11 In4 Wi5 Ch14 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-10 Xp1/0 T1 Latest messages Warning: Low Local Memory. Freeing description strings. (6x) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: jumping You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 180 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 40% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 95% Ring drop chance was reduced to 96% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 83% The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: pick-axe (turn 36) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 27509 Monster spawn increase reached its maximum at turn 64958 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 251008 The monster class that cannot be genocided was wraith The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: lucid monster (freq bonus 24) The monster species that spawned more often: vorpal bunny (freq bonus 12) The monster species that spawned more often: leocentaur ruler (freq bonus 10) The monster species that spawned more often: null colony (freq bonus 15) The monster species that spawned more often: lesser permamimic (freq bonus 10) The monster species that spawned more often: pseudo elf thief (freq bonus 24) The monster species that spawned more often: zapborg (freq bonus 24) The monster species that spawned more often: green fungus (freq bonus 8) The monster species that spawned more often: vomit monster (freq bonus 10) The monster species that spawned more often: animated atsuzoko boot (freq bonus 8) The monster species that spawned more often: delusional abjure (freq bonus 18) The monster species that spawned more often: dangerous snake (freq bonus 8) The monster species that spawned more often: razor beast (freq bonus 12) The monster species that spawned more often: leech swarm (freq bonus 6) The monster species that spawned more often: Miss House Worker (freq bonus 16) The monster species that spawned more often: void warp fungus (freq bonus 6) The monster species that spawned more often: Xinivrae (freq bonus 30) The monster species that spawned more often: sackbut division crabbily pacifism monastically metronomic (freq bonus 6) The monster species that spawned more often: asphyxiator tenpin (freq bonus 32) The monster species that spawned more often: wererat (freq bonus 12) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 1) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1) The monster trait that was more common: monsters with a thick skin (freq bonus 1) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 4) The monster trait that was more common: monsters that are classified as petty (freq bonus 4) The monster trait that was more common: monsters that count as hobbit (freq bonus 1) The monster species that never randomly spawned: soft stalk The monster species that never randomly spawned: abnormal prostitute The monster species that never randomly spawned: prepaying whereunder The monster species that never randomly spawned: gripple settler impingement weld The monster species that never randomly spawned: half-orc The monster species that never randomly spawned: gastrolavage anglophobe The monster species that never randomly spawned: cabbalist The monster species that never randomly spawned: grey cyborg The monster species that never randomly spawned: evilness trapper The monster species that never randomly spawned: wind force fungus The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 5) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 32) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 15) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 6) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 26) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 7) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 8) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 7) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 62) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: enchant (legit) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this trap was always invisible: heap trap The RNG hath decreed that this trap was generated more often: strew trap (freq bonus 12) Next attribute increase check would have come at turn 976 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: There was low local memory. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: You spontaneously take off equipment. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You were subjected to random bad effects (0) You were in a ghost world (0) You were prevented from having jumping (0) You were prevented from having keen memory (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (362) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (geek cloak) momhat (bug-tracking helmet) scaler mittens (boxing gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (mud boots) Scrolls scroll of destroy armor (FINGER OF DEATH SELFZAP) scroll of taming (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) scroll of trap detection (ARCHENTECHTHA) scroll of boss companion (ACHAT SHTAYIM SHALOSH) scroll of relocation (SUOMI MAINITTU TORILLA TAVATAAN) scroll of repair item (LIFE RISK JAM ALSO DAMAGED) scroll of healing (FUKDASAC DICKOMIXTIO KISOASSEKOCK) scroll of mana (KESALAN PATHARAN) scroll of phase door (6 TIME) scroll of standard id (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of cure (OSORNOUPHE OUSERSETEMENTH AMARA MACHI) Wands wand of trap creation (iron) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.