SourSlime, lawful female trapper Kurwa -----.--- |..)...)| |........ |.......| |..@..... --------- [SourSlime the Cheap Sex Slave] St13 Dx10 Co15 In13 Wi7 Ch12 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-12 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: magic resistance You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 174 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 36% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: high heels (turn 61) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9748 Monster spawn increase reached its maximum at turn 20211 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 360220 The monster class that cannot be genocided was zombie The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: Thai (freq bonus 8) The monster species that spawned more often: beholder hivemother (freq bonus 4) The monster species that spawned more often: unequipping wall (freq bonus 4) The monster species that spawned more often: magic eye (freq bonus 9) The monster species that spawned more often: jobless warden (freq bonus 9) The monster species that spawned more often: cuntgun trooper (freq bonus 8) The monster species that spawned more often: maud colony (freq bonus 12) The monster species that spawned more often: ixitxachitl priest (freq bonus 6) The monster species that spawned more often: crystal stalk (freq bonus 10) The monster species that spawned more often: hipped backspaced (freq bonus 12) The monster species that spawned more often: weregrue (freq bonus 18) The monster species that spawned more often: void colony (freq bonus 6) The monster species that spawned more often: porter magnetic fungus (freq bonus 3) The monster species that spawned more often: hungry force fungus (freq bonus 16) The monster species that spawned more often: prickliest shelve (freq bonus 12) The monster species that spawned more often: High-elf (freq bonus 4) The monster species that spawned more often: masquerader uplift gruff (freq bonus 12) The monster species that spawned more often: voracious bee (freq bonus 2) The monster species that spawned more often: Armed Kop Kriminologist (freq bonus 5) The monster species that spawned more often: soph sextile (freq bonus 18) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 1) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1) The monster trait that was more common: monsters that count as minion (freq bonus 1) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 6) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 5) The monster trait that was more common: monsters that roar (freq bonus 6) The monster species that never randomly spawned: decayed patch The monster species that never randomly spawned: half-troll The monster species that never randomly spawned: max one The monster species that never randomly spawned: coalescence provincialism hewn The monster species that never randomly spawned: japanese lichen The monster species that never randomly spawned: blue devil The monster species that never randomly spawned: light gold The monster species that never randomly spawned: bad spore The monster species that never randomly spawned: ski-jir The monster species that never randomly spawned: haircutting nonviolation The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 3) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 20) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 5) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 16) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 7) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 41) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 8) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 17) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 8) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 8) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this trap was always invisible: madness trap The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 6) Next attribute increase check would have come at turn 648 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Tiles that you're walking on automatically become unlit. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became black. (0) You had the following problem: Your spells became red. (0) You had the following problem: Boss monsters spawned much more often. (0) You were in a ghost world (0) You were prevented from having magic resistance (0) You were prevented from having regeneration (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (471) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (tattered cape) momhat (orange visored helmet) scaler mittens (covered pair of gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (clunky heels) Scrolls scroll of destroy armor (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER) scroll of taming (QUESTO DEVE ESSERE QUALCUN ALTRO) scroll of trap detection (WINDING FIERCE TO ATTACK MESS ENEMY) scroll of boss companion (BOOBIE BLITZ) scroll of relocation (NNA GI NA ARA MKPURU AMU) scroll of repair item (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of healing (BERUEHRSKI NIXI SONST IS FEHLVERSUCHSKI) scroll of mana (EKETHAMASTRA PHATIRI TAOCH IALTHEMEACHE) scroll of phase door (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG) scroll of standard id (TYPE CHANGING BY SLATE) scroll of cure (BEN SU ANDA KEBAP YEMEK ISTIYORUM) Wands wand of trap creation (platinum) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.