SourSlime, lawful female trapper Kurwa ---------------- |......)........ ............./.| |........I.....| |......_..@....| ----------.----- ,,, [SourSlime the Cheap Sex Slave] St13 Dx10 Co11 In8 Wi6 Ch12 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-16 Xp1/0 T3 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. *aHÝ0ÀVÅN,Büôä±úc• Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. You can't go up here. 'oy> Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: fire resistance You could not have this property intrinsically: wallwalking Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 69% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: martial arts (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17263 Monster spawn increase reached its maximum at turn 46118 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 333762 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: agent black spore (freq bonus 4) The monster species that spawned more often: Yvonne's soft sneaker (freq bonus 8) The monster species that spawned more often: graduate (freq bonus 48) The monster species that spawned more often: stylus adept (freq bonus 6) The monster species that spawned more often: gracious maid (freq bonus 24) The monster species that spawned more often: deducted ballyhooing (freq bonus 15) The monster species that spawned more often: ghetto warp fungus (freq bonus 21) The monster species that spawned more often: dark zealot (freq bonus 8) The monster species that spawned more often: nausea mold (freq bonus 4) The monster species that spawned more often: caret barbing taping unrevoked impossible (freq bonus 32) The monster species that spawned more often: cancer dumfounding (freq bonus 16) The monster species that spawned more often: dead ant (freq bonus 4) The monster species that spawned more often: joust shadow Lord (freq bonus 8) The monster species that spawned more often: evil warrior (freq bonus 6) The monster species that spawned more often: chiropteran (freq bonus 20) The monster species that spawned more often: rust monster (freq bonus 18) The monster species that spawned more often: demonic black widow (freq bonus 21) The monster species that spawned more often: bushy squirrel (freq bonus 3) The monster species that spawned more often: low kop (freq bonus 6) The monster species that spawned more often: nightmare sphere (freq bonus 4) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 3) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 12) The monster species that never randomly spawned: natto The monster species that never randomly spawned: best treasure russian The monster species that never randomly spawned: petty darker grue The monster species that never randomly spawned: hungry dead potato The monster species that never randomly spawned: all-rocking woman The monster species that never randomly spawned: wobbly goblin The monster species that never randomly spawned: taker mold The monster species that never randomly spawned: fire clan The monster species that never randomly spawned: xaren The monster species that never randomly spawned: great terror wyrm The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: counterclockwise stone (gray) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was never generated: compost bow ((null)) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 7) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 11) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 38) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 22) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 4) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 39) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 10) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 9) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: EVC stone (gray) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this trap was always invisible: horde trap The RNG hath decreed that this trap was generated more often: sincount trap (freq bonus 2) Next attribute increase check would have come at turn 1074 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the speed bug. (0) You had the following problem: Your maximum alignment decreased over time. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: There is no confirmation if you walk into traps, water or lava. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: If you pick up a scroll, it may disintegrate. (0) You had the following problem: Your spells became red. (0) You were in a ghost world (0) You were prevented from having fire resistance (0) You were prevented from hallu partying (0) Your chance to block was 0% You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (198) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (bleached cloak) momhat (rural helmet) scaler mittens (mirrored gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (hugging boots) Scrolls scroll of destroy armor (YOU ARE DOOMED) scroll of taming (BODY KNOCK ON EARTH WILL HURT) scroll of trap detection (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) scroll of boss companion (MINMAY REMOVEREMOVEREMOVE RUINATION) scroll of relocation (WOPAK) scroll of repair item (JONADAB SHOULD BE ABLE TO MAKE A VARIANT THAT IS ACTUALLY GOOD) scroll of healing (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) scroll of mana (ANOK THARENEPIBATHA CHEOUCHCHA ANOA ANOK CHARIEMOCHTH LAILAM) scroll of phase door (INSOMNIA SMACKER) scroll of standard id (MA MILLOCOR) scroll of cure (EY REFLECT EFF INT) Wands wand of trap creation (newfound) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.