SourSlime, lawful female trapper Kurwa --------- |.......- |.......| |..?..@.| |.......| |.......| --------- [SourSlime the Cheap Sex Slave] St8 Dx10 Co8 In8 Wi4 Ch18 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-19 Xp1/0 T1 Latest messages -rV IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy There is a staircase up here. You see here 3 gold pieces {0}. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: keen memory You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 125 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 63% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 17% Ring drop chance was reduced to 70% Wand drop chance was reduced to 90% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 18) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 19271 Monster spawn increase reached its maximum at turn 39962 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 597278 The monster class that cannot be genocided was mummy The monster class that was spawned more often: unicorn or horse (freq bonus 6) The monster color that was spawned more often: yellow (freq bonus 4) The monster species that spawned more often: thousandth stickily (freq bonus 20) The monster species that spawned more often: mantelet jerkiest (freq bonus 20) The monster species that spawned more often: deep troll (freq bonus 24) The monster species that spawned more often: apparat fluoresced (freq bonus 24) The monster species that spawned more often: falling spore (freq bonus 16) The monster species that spawned more often: shouter untrue (freq bonus 36) The monster species that spawned more often: gravity stalk (freq bonus 30) The monster species that spawned more often: Henrietta's thick block-heeled boot (freq bonus 36) The monster species that spawned more often: cursing point (freq bonus 16) The monster species that spawned more often: soulless shadow (freq bonus 48) The monster species that spawned more often: fissure fisher (freq bonus 8) The monster species that spawned more often: neevil (freq bonus 21) The monster species that spawned more often: shadow troll (freq bonus 14) The monster species that spawned more often: USA President (freq bonus 18) The monster species that spawned more often: drydrip mold (freq bonus 16) The monster species that spawned more often: deceiving force patch (freq bonus 7) The monster species that spawned more often: novice light wall (freq bonus 16) The monster species that spawned more often: premiere mythical (freq bonus 14) The monster species that spawned more often: ankou (freq bonus 27) The monster species that spawned more often: voltaic glimmer (freq bonus 28) The monster trait that was more common: monsters that have explosion attacks (freq bonus 4) The monster trait that was more common: monsters that are mindless (freq bonus 1) The monster species that never randomly spawned: Green-elf The monster species that never randomly spawned: total wounding knight The monster species that never randomly spawned: black potatoes The monster species that never randomly spawned: red worm mass The monster species that never randomly spawned: real force fungus The monster species that never randomly spawned: pygmy warrior blowdart The monster species that never randomly spawned: porphyric hobgoblin The monster species that never randomly spawned: invisible CC The monster species that never randomly spawned: scarlet force patch The monster species that never randomly spawned: Mination The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: cure glib (lovely) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: steam venom (emanating) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 6) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 3) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 93) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 18) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 8) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 35) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 4) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 8) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 14) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 9) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: silver shield ((null)) The RNG hath decreed that this item was always generated cursed: robe of defense (octarine robe) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: gray center stone (gray) The RNG hath decreed that this item was always generated cursed: destruction stone (gray) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this trap was always invisible: quicksand The RNG hath decreed that this trap was generated more often: web (freq bonus 2) Next attribute increase check would have come at turn 793 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the speed bug. (0) You had the following problem: Your potions didn't always work. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Walls are blue, and walking into them hurts you. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: If you simply walk into monsters to attack, you lose a turn. (0) You were in a ghost world (0) You were prevented from having telepathy (0) You were prevented from having keen memory (0) You were prevented from having freezopathy (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (349) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (boxing gown) momhat (aluminium helmet) scaler mittens (occultism gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (red sneakers) Scrolls scroll of destroy armor (MENTAL TRICK THE FORC AND DEFEN) scroll of taming (ZBAR BERI ZBARKOM CHRE KARIOB PHARIBOU) scroll of trap detection (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) scroll of boss companion (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) scroll of relocation (TSVETOCHNYYE SHORTY I LEY) scroll of repair item (SACRED TRANSPOSITIONS) scroll of healing (HAPAX LEGOMENON) scroll of mana (FROTZ) scroll of phase door (SHELL PROTECT KEY) scroll of standard id (NOBIMUS UPSCOTI) scroll of cure (TSCHAEAUWIEAUW) Wands wand of trap creation (bristly) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... You and the invisible Jennifer escaped from the dungeon with 43 points, Since you escaped early, the score list will not be checked.