SourSlime, lawful female trapper Kurwa -------.--- |$........ .......#| ......| #@...| ------ [SourSlime the Cheap Sex Slave] St14 Dx10 Co9 In6 Wi4 Ch9 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-18 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. ýªpTI²1½±ì¹@H Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: poison resistance You could not have this property intrinsically: improved vision Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 51% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 62% The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: spirituality (turn 225) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41680 Monster spawn increase reached its maximum at turn 47247 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 50820 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: Amadeus (freq bonus 48) The monster species that spawned more often: lacquer adducting (freq bonus 6) The monster species that spawned more often: desire (freq bonus 30) The monster species that spawned more often: pharaoh (freq bonus 10) The monster species that spawned more often: autist (freq bonus 8) The monster species that spawned more often: overskirt deceivable fraternizer (freq bonus 10) The monster species that spawned more often: Icy Kop (freq bonus 21) The monster species that spawned more often: weird spore (freq bonus 3) The monster species that spawned more often: giant mole cricket (freq bonus 60) The monster species that spawned more often: chela of ghoolab shah (freq bonus 36) The monster species that spawned more often: jumping school eel (freq bonus 4) The monster species that spawned more often: old gray dragon (freq bonus 18) The monster species that spawned more often: Leo (freq bonus 6) The monster species that spawned more often: sea snake (freq bonus 9) The monster species that spawned more often: bad patch (freq bonus 10) The monster species that spawned more often: warp draconian (freq bonus 8) The monster species that spawned more often: nidogoddess (freq bonus 8) The monster species that spawned more often: dining casually (freq bonus 3) The monster species that spawned more often: lesser permamimic (freq bonus 20) The monster species that spawned more often: hellrat (freq bonus 14) The monster trait that was more common: monsters that wander randomly (freq bonus 1) The monster trait that was more common: monsters that walk through walls (freq bonus 1) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 1) The monster trait that was more common: monsters that count as giant (freq bonus 4) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 1) The monster trait that was more common: monsters that have lash attacks (freq bonus 3) The monster trait that was more common: monsters with petrification resistance (freq bonus 4) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster species that never randomly spawned: gray sniper The monster species that never randomly spawned: kilned pouchy The monster species that never randomly spawned: harelipped spawned The monster species that never randomly spawned: pit ufo The monster species that never randomly spawned: water watcher The monster species that never randomly spawned: naga pitmaster The monster species that never randomly spawned: weapon imp The monster species that never randomly spawned: plains centaur The monster species that never randomly spawned: drone force patch The monster species that never randomly spawned: korsair The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: vaporize (illgotten) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 21) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 6) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 18) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 7) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 15) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 2) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 12) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 20) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 2) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 7) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 20) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 20) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: helm of decontamination (engraved helmet) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: amulet of bones (charnel) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: highlevel trap (freq bonus 6) Next attribute increase check would have come at turn 435 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had a hearing break. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Picking up potions may break them and subject you to their vapors. (0) You had the following problem: Your spells became red. (0) You had the following problem: You always found or left bones levels if possible. (0) You were in a ghost world (0) You were prevented from having poison resistance (0) You were prevented from having numbopathy (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (298) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (bleached cloak) momhat (great helmet) scaler mittens (fighting gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (lolita boots) Scrolls scroll of destroy armor (GEEEEE) scroll of taming (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) scroll of trap detection (KLOCK DOCK KAPOW) scroll of boss companion (DRAW SHOCK STUNT) scroll of relocation (VAS CORP BET MANI) scroll of repair item (ADOM CRASHES AND ERASES YOUR SAVEGAME) scroll of healing (IGNORE SHELL BLOC RING) scroll of mana (NETHACK FOURK CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS) scroll of phase door (SUS COMNITUS) scroll of standard id (POKE MONGO) scroll of cure (INSOMNIA SMACKER) Wands wand of trap creation (bamboo) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... You and the invisible Jennifer escaped from the dungeon with 37 points, Since you escaped early, the score list will not be checked.