SourSlime, lawful female trapper Kurwa ------ -- |@.|....| ........| |.......| --------- [SourSlime the Cheap Sex Slave] St15 Dx9 Co13 In3 Wi6 Ch19 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-11 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: see invisible You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 120 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 99% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: trident (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 50635 Monster spawn increase reached its maximum at turn 69777 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 111375 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: rodent (freq bonus 8) The monster color that was spawned more often: transparent (freq bonus 8) The monster species that spawned more often: giant grey scorpion (freq bonus 40) The monster species that spawned more often: runoff colony (freq bonus 30) The monster species that spawned more often: reddish colony (freq bonus 12) The monster species that spawned more often: devious kraken (freq bonus 33) The monster species that spawned more often: stag beetle (freq bonus 10) The monster species that spawned more often: quartz piercer (freq bonus 26) The monster species that spawned more often: Rosy (freq bonus 18) The monster species that spawned more often: shock hound (freq bonus 18) The monster species that spawned more often: giant frog (freq bonus 11) The monster species that spawned more often: supreme nasty eye (freq bonus 78) The monster species that spawned more often: porter block spore (freq bonus 40) The monster species that spawned more often: mining petrification elemental (freq bonus 20) The monster species that spawned more often: Mister Head (freq bonus 26) The monster species that spawned more often: undead fungus (freq bonus 27) The monster species that spawned more often: darkness gloam (freq bonus 20) The monster species that spawned more often: grilled igloo (freq bonus 44) The monster species that spawned more often: caddy riding (freq bonus 40) The monster species that spawned more often: gigantic mind flayer (freq bonus 11) The monster species that spawned more often: The Lord of the Dynamos (freq bonus 72) The monster species that spawned more often: grandmaster mind flayer (freq bonus 20) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 2) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 5) The monster trait that was more common: monsters that neigh (freq bonus 4) The monster species that never randomly spawned: currie telephonically The monster species that never randomly spawned: thieving woman The monster species that never randomly spawned: buckyball The monster species that never randomly spawned: venom monster The monster species that never randomly spawned: lower brain The monster species that never randomly spawned: narrog The monster species that never randomly spawned: leech The monster species that never randomly spawned: really dangerous spore The monster species that never randomly spawned: hobbit king The monster species that never randomly spawned: fell beast The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: chaos bolt (credited) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 19) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 64) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 3) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 137) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 19) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 8) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 3) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 9) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: cloak of sickness (green cloak) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: borderless helmet (grimace helmet) The RNG hath decreed that this trap was always invisible: antilevel trap The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 5) Next attribute increase check would have come at turn 1141 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: You will be forced to equip evil artifacts. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Your techniques didn't work. (0) You were in a ghost world (0) You were more likely to have your items stolen (0) You were prevented from having sleep resistance (0) You were prevented from having see invisible (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (1680) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (voluminous cloak) momhat (water-pipe helmet) scaler mittens (warped gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (plateau boots) Scrolls scroll of destroy armor (TICHAMIRA ZVINO PANGUVA PAMAWERE) scroll of taming (SMUTSIKA SKOEKA) scroll of trap detection (CLITUS DISCUS) scroll of boss companion (CURSED GOLD DETECTION) scroll of relocation (FIQHACK ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) scroll of repair item (THARR) scroll of healing (INQUE COMUS) scroll of mana (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) scroll of phase door (DAEDELDIDAET) scroll of standard id (CHENGEBIOCHTHO MYSAGOTH ECHE OO) scroll of cure (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) Wands wand of trap creation (dragonhide) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.