SourSlime, lawful female trapper Kurwa ---+-------+--- |......@....... |.............| |.............| |.............| ..............| --------------- [SourSlime the Cheap Sex Slave] St8 Dx6 Co8 In3 Wi4 Ch11 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-11 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: freezopathy You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 146 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 41% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 61% Monster death drops spawned with only 92% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: divination spells (turn 330) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43420 Monster spawn increase reached its maximum at turn 78978 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 237357 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: lizard (freq bonus 6) The monster species that spawned more often: queevolt (freq bonus 12) The monster species that spawned more often: reinvited infuriated (freq bonus 28) The monster species that spawned more often: alien slug (freq bonus 7) The monster species that spawned more often: somatic bomb (freq bonus 14) The monster species that spawned more often: tribute (freq bonus 15) The monster species that spawned more often: viper scopion (freq bonus 16) The monster species that spawned more often: great wyrm of stastis (freq bonus 60) The monster species that spawned more often: undead acid mage (freq bonus 8) The monster species that spawned more often: crimson blatant (freq bonus 26) The monster species that spawned more often: panorama chairmanning (freq bonus 42) The monster species that spawned more often: slouch (freq bonus 18) The monster species that spawned more often: surface hem (freq bonus 27) The monster species that spawned more often: felwing (freq bonus 32) The monster species that spawned more often: werevampire (freq bonus 14) The monster species that spawned more often: The high-heel loving asian girl her heels (freq bonus 10) The monster species that spawned more often: phase mold (freq bonus 42) The monster species that spawned more often: baby blood dragon (freq bonus 72) The monster species that spawned more often: gustiest derby (freq bonus 32) The monster species that spawned more often: Infernal Kop (freq bonus 16) The monster species that spawned more often: chaotic rat (freq bonus 24) The monster trait that was more common: monsters that count as animals (freq bonus 1) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 30) The monster trait that was more common: monsters that count as minion (freq bonus 1) The monster trait that was more common: monsters whose attacks heal you (freq bonus 1) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 1) The monster species that never randomly spawned: winged pseudodragon The monster species that never randomly spawned: ghoul mage The monster species that never randomly spawned: educationally punched The monster species that never randomly spawned: falling stalk The monster species that never randomly spawned: beholder hivemother The monster species that never randomly spawned: stinking feet mechanic The monster species that never randomly spawned: entitling showery The monster species that never randomly spawned: thorn spore The monster species that never randomly spawned: darkwood spider The monster species that never randomly spawned: dancing girl The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: blue spell helmet (bluy helmet) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 7) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 12) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 40) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 39) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 4) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 4) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 9) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 18) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 6) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 12) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: inka leash (leash) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots) The RNG hath decreed that this trap was always invisible: sound effect trap The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 3) Next attribute increase check would have come at turn 458 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had the speed bug. (0) You had the following problem: Monsters are moving faster. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Picking up a blessed item instantly curses it. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You were in a ghost world (0) You were unable to get intrinsics from eating corpses (0) You were prevented from having infravision (0) You were prevented from having freezopathy (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (175) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (flier cloak) momhat (yellow helmet) scaler mittens (uncanny gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (side gore boots) Scrolls scroll of destroy armor (VIA FERO DEO) scroll of taming (BREAKPOINT) scroll of trap detection (CHUTZPAH) scroll of boss companion (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of relocation (JE SUIS COVFEFE) scroll of repair item (HI GUYS IM ON MY TABLETTEN) scroll of healing (A EE EEE III OOOOO YYYYYY OOOOOOO) scroll of mana (ZESE PLASHCH) scroll of phase door (A ZA Z0 9) scroll of standard id (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) scroll of cure (SAVE SOME POWER AFTER BEATTACK) Wands wand of trap creation (nickel) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... You and the invisible Jennifer escaped from the dungeon with 91 points, Since you escaped early, the score list will not be checked.