SourSlime, lawful female trapper Kurwa ------------------------- ........................| |.........@.............| |.......................| |........................ |.......................| |.......................| ------------------------- [SourSlime the Cheap Sex Slave] St8 Dx5 Co9 In5 Wi5 Ch13 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-9 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. H Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: curse resistance You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 55 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 24% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 82% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 48% Potion drop chance was reduced to 69% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: hammer (turn 17) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 5401 Monster spawn increase reached its maximum at turn 28869 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 725780 The monster class that cannot be genocided was xorn The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 3) The monster species that spawned more often: creeping vine (freq bonus 42) The monster species that spawned more often: royal assassin (freq bonus 10) The monster species that spawned more often: hidden trove (freq bonus 8) The monster species that spawned more often: homocentric relaxing (freq bonus 24) The monster species that spawned more often: false force fungus (freq bonus 8) The monster species that spawned more often: quasit (freq bonus 5) The monster species that spawned more often: flying smasher (freq bonus 42) The monster species that spawned more often: arach (freq bonus 16) The monster species that spawned more often: sue fungus (freq bonus 14) The monster species that spawned more often: solidity sideband (freq bonus 10) The monster species that spawned more often: banisher teacher (freq bonus 5) The monster species that spawned more often: string-tanga prostitute (freq bonus 16) The monster species that spawned more often: killer kop (freq bonus 28) The monster species that spawned more often: dark colony (freq bonus 6) The monster species that spawned more often: ettin mummy (freq bonus 5) The monster species that spawned more often: weregiant (freq bonus 24) The monster species that spawned more often: grief causer (freq bonus 16) The monster species that spawned more often: indifferent wraith (freq bonus 20) The monster species that spawned more often: nazi SS agent (freq bonus 30) The monster species that spawned more often: vesty (freq bonus 18) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 1) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 4) The monster trait that was more common: monsters with fire resistance (freq bonus 3) The monster trait that was more common: monsters that can fly (freq bonus 7) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 4) The monster species that never randomly spawned: sludge growth The monster species that never randomly spawned: headless ghost The monster species that never randomly spawned: translucent mushroom The monster species that never randomly spawned: chaotic hulk The monster species that never randomly spawned: marihuana wolf The monster species that never randomly spawned: atomic quantum mechanic The monster species that never randomly spawned: archaeopteryx The monster species that never randomly spawned: magic-colored mold The monster species that never randomly spawned: beige mushroom The monster species that never randomly spawned: grave warrior The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: osbane katana ((null)) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was never generated: inka leash (leash) The RNG hath decreed that this item was never generated: helm of decontamination (engraved helmet) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 11) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 17) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 55) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 8) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 3) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 4) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 3) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 5) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 10) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 2) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 7) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this item was always generated cursed: multibeam (eternal) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: amulet of waking (awake) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)) The RNG hath decreed that this trap was always invisible: artificer trap The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 1) Next attribute increase check would have come at turn 661 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your spells became white. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: There is no confirmation if you walk into a peaceful monster. (0) You had the following problem: Your spells became blue. (0) You had the following problem: Your spells became red. (0) You were not going to get death drops from monsters (0) You were in a ghost world (0) You were prevented from having poison resistance (0) You were prevented from having curse resistance (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (410) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (nurse cloak) momhat (silk helmet) scaler mittens (spiky gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (plateau boots) Scrolls scroll of destroy armor (YIK MECH SHEGOTH) scroll of taming (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of trap detection (ELF FIND HONEY SOMEWHERE) scroll of boss companion (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) scroll of relocation (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of repair item (FLUKY STOREFRONTS) scroll of healing (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) scroll of mana (AJMO TO UCINITI) scroll of phase door (NOTARY SOJAC) scroll of standard id (NURSE THE NAIL THE ATTACK IS STRONGER) scroll of cure (NEPHERIERI) Wands wand of trap creation (plasma) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.