SourSlime, lawful female trapper Kurwa -------- |.....@| |......| |......| |......| ----.--- [SourSlime the Cheap Sex Slave] St8 Dx4 Co5 In9 Wi3 Ch9 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-9 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: jumping You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 20 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 117 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 82% chance Ring drop chance was reduced to 77% Wand drop chance was reduced to 63% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: spirituality (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40305 Monster spawn increase reached its maximum at turn 71758 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 206208 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: golem (freq bonus 4) The monster species that spawned more often: zombie car (freq bonus 21) The monster species that spawned more often: priory embarkation escalated decentralized bestirred waggish (freq bonus 5) The monster species that spawned more often: marid elemental (freq bonus 6) The monster species that spawned more often: dungeon collapse (freq bonus 12) The monster species that spawned more often: ogro (freq bonus 10) The monster species that spawned more often: olympiad ballyhooing (freq bonus 10) The monster species that spawned more often: blue monster (freq bonus 5) The monster species that spawned more often: sepia mold (freq bonus 12) The monster species that spawned more often: Obox-ox (freq bonus 56) The monster species that spawned more often: princess-kidnapping dragon (freq bonus 20) The monster species that spawned more often: blizzard trove (freq bonus 10) The monster species that spawned more often: crystal statue (freq bonus 10) The monster species that spawned more often: retrain overselling rinser skilled chiller (freq bonus 21) The monster species that spawned more often: dull mold (freq bonus 30) The monster species that spawned more often: arch-mind flayer (freq bonus 10) The monster species that spawned more often: three ate guy (freq bonus 8) The monster species that spawned more often: pink unicorn (freq bonus 21) The monster species that spawned more often: mud nymph (freq bonus 18) The monster species that spawned more often: postfixed prancing delectation devout (freq bonus 14) The monster species that spawned more often: novice dark wall (freq bonus 14) The monster trait that was more common: monsters that can hide (freq bonus 4) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 1) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters that collect items (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 1) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster species that never randomly spawned: evil kneevil The monster species that never randomly spawned: prayer book permamimic The monster species that never randomly spawned: gossiping dicky The monster species that never randomly spawned: farting boy The monster species that never randomly spawned: mirror warp fungus The monster species that never randomly spawned: Sith, the Cat The monster species that never randomly spawned: clear mewlip The monster species that never randomly spawned: shaped stalk The monster species that never randomly spawned: young blood dragon The monster species that never randomly spawned: Hairbeard The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 3) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 36) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 41) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 8) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 16) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 172) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 22) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 9) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 3) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 3) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 45) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: delight stone (gray) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this trap was always invisible: black spell trap The RNG hath decreed that this trap was generated more often: elongation trap (freq bonus 1) Next attribute increase check would have come at turn 323 Strength training was 0 Dexterity training was 0 Wisdom training was 4 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: The terrain slowly became ever more chaotic. (0) You had the following problem: You had to partake in the Great NetHack Quiz. (0) You were not going to get death drops from monsters (0) You were in a ghost world (0) You were prevented from having jumping (0) You were prevented from having freezopathy (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (662) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (poke mongo cloak) momhat (strip bandana) scaler mittens (concrete gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (mud boots) Scrolls scroll of destroy armor (MAYBE NUMBED CANNT DO OR SNORING BY HIT) scroll of taming (NOM STYL STUNT IS FLY STYL) scroll of trap detection (MY NAME IS MISTER SIR) scroll of boss companion (SMIRITELNAYA RUBASHKA) scroll of relocation (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) scroll of repair item (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) scroll of healing (FIRST ATTACK LOSED SO IS LATER) scroll of mana (KSIAZKA DZWONEK I SWIECA) scroll of phase door (VARFOR PRATAR DU SA OM MIN FLICKVAN) scroll of standard id (REGNAD) scroll of cure (VET POTE TONBE) Wands wand of trap creation (holed) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.