SourSlime, lawful female trapper Kurwa ----- |@?.| |...| .... |...| ----- [SourSlime the Cheap Sex Slave] St12 Dx5 Co8 In10 Wi6 Ch12 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-10 Xp1/0 T1 Hal Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. ^“W2Òo®CšZ7¬ÖN… You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! E§g6蜰ö»”C¡R¶Xeè§ó‹ Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: detect monsters You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 197 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 12% Amulet drop chance was reduced to 34% Potion drop chance was reduced to 95% Monster death drops spawned with only 79% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: saber (turn 92) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15581 Monster spawn increase reached its maximum at turn 53711 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 488492 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: cat or other feline (freq bonus 4) The monster color that was spawned more often: cyan (freq bonus 6) The monster species that spawned more often: abnormal fungus (freq bonus 15) The monster species that spawned more often: ten-headed hydra (freq bonus 6) The monster species that spawned more often: dilational black hole (freq bonus 16) The monster species that spawned more often: dull spore (freq bonus 108) The monster species that spawned more often: petty snow king (freq bonus 5) The monster species that spawned more often: nightmare unicorn (freq bonus 12) The monster species that spawned more often: quiver slot (freq bonus 16) The monster species that spawned more often: ordinator (freq bonus 18) The monster species that spawned more often: evil Olog-hai (freq bonus 9) The monster species that spawned more often: habitat tournament (freq bonus 24) The monster species that spawned more often: 4chan horse (freq bonus 21) The monster species that spawned more often: mummified guard (freq bonus 28) The monster species that spawned more often: taker mushroom (freq bonus 27) The monster species that spawned more often: plague mewlip (freq bonus 18) The monster species that spawned more often: ring trove (freq bonus 30) The monster species that spawned more often: dim mushroom (freq bonus 30) The monster species that spawned more often: undead gunner (freq bonus 33) The monster species that spawned more often: pellet turret (freq bonus 8) The monster species that spawned more often: green mantis (freq bonus 16) The monster species that spawned more often: sickening draconian (freq bonus 6) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 8) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 1) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 6) The monster species that never randomly spawned: serious rat The monster species that never randomly spawned: static mimic The monster species that never randomly spawned: many-hued jelly The monster species that never randomly spawned: silver wraith The monster species that never randomly spawned: acid ant The monster species that never randomly spawned: repaired shadow The monster species that never randomly spawned: polka-dot dress prostitute The monster species that never randomly spawned: ax The monster species that never randomly spawned: cesspool technologically oilskin dessert The monster species that never randomly spawned: martian canister walker The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: difficult shield ((null)) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 8) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 15) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 6) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 14) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 6) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 3) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 15) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 10) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 2) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 14) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this item was always generated cursed: icky blade ((null)) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: pistol ((null)) The RNG hath decreed that this trap was always invisible: toxic venom trap The RNG hath decreed that this trap was generated more often: unfair attack trap (freq bonus 2) Next attribute increase check would have come at turn 330 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were hallucinating (0) You had the speed bug. (0) You had the following problem: There was not enough memory to create an inventory window. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Monsters always spawned with egotypes. (0) You were in a ghost world (0) You were going to become dehydrated (0) You were prevented from having detect monsters (0) You were prevented from having corrosivity (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of True Neutral, Fate and Moloch Your deity was the Bitches The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (41) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (black cloak) momhat (greenery helmet) scaler mittens (occultism gloves) evil dragon scale shield (evil dragonhide shield) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... You and the invisible Jennifer Slower escaped from the dungeon with 47 points, Since you escaped early, the score list will not be checked.