SourSlime, lawful female trapper Kurwa --.--.- +)..{.| |..@..| ------- [SourSlime the Cheap Sex Slave] St11 Dx9 Co15 In11 Wi6 Ch10 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-12 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: double attacks You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 836 Ring identification only worked 4 times out of 12 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 150 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 82% chance Ring drop chance was reduced to 94% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: javelin (turn 12) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12941 Monster spawn increase reached its maximum at turn 46960 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 665400 The monster class that cannot be genocided was vampire The monster class that was spawned more often: grue (freq bonus 4) The monster species that spawned more often: onanocter 1a (freq bonus 12) The monster species that spawned more often: hidden zruty (freq bonus 20) The monster species that spawned more often: agent black force patch (freq bonus 48) The monster species that spawned more often: tribble (freq bonus 5) The monster species that spawned more often: cursed rubber (freq bonus 30) The monster species that spawned more often: staff mimic (freq bonus 48) The monster species that spawned more often: Bettina (freq bonus 20) The monster species that spawned more often: rumbler (freq bonus 24) The monster species that spawned more often: ultramarine warp patch (freq bonus 48) The monster species that spawned more often: venom mushroom (freq bonus 60) The monster species that spawned more often: master caster vortex (freq bonus 60) The monster species that spawned more often: blue-green stalk (freq bonus 30) The monster species that spawned more often: undead kangaroo (freq bonus 48) The monster species that spawned more often: azure mushroom (freq bonus 21) The monster species that spawned more often: flesh golem (freq bonus 21) The monster species that spawned more often: plinth adjudicate filmland (freq bonus 10) The monster species that spawned more often: chaos plague bearer (freq bonus 60) The monster species that spawned more often: weapon bug (freq bonus 24) The monster species that spawned more often: Elena's platform sandal (freq bonus 6) The monster species that spawned more often: glass giant (freq bonus 36) The monster trait that was more common: monsters with poison resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 1) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 8) The monster trait that was more common: monsters that never move (freq bonus 4) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 16) The monster trait that was more common: monsters that originate from Steamband (freq bonus 1) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 2) The monster species that never randomly spawned: knight of the condemning The monster species that never randomly spawned: dreamer cockatrice The monster species that never randomly spawned: Officer Victoria The monster species that never randomly spawned: muttony odorized remilitarized The monster species that never randomly spawned: magic stalk The monster species that never randomly spawned: warty spore The monster species that never randomly spawned: giant weapon trove The monster species that never randomly spawned: forest maggot The monster species that never randomly spawned: werefireelemental The monster species that never randomly spawned: undead doll mistress The RNG hath decreed that this item was never generated: plow ((null)) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing) The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 14) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 12) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 41) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 40) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 10) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 8) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 4) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 15) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 7) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 5) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 10) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: blue spell stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: cooling trap (freq bonus 2) Next attribute increase check would have come at turn 478 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Tiles that you're walking on automatically become unlit. (0) You had the following problem: Walls are blue, and walking into them hurts you. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Monster respawn speeded up rapidly. (0) You were in a ghost world (0) You were prevented from having flying (0) You were prevented from having double attacks (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (1585) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (ill cloak) momhat (wide metal helm) scaler mittens (runic gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (battle boots) Scrolls scroll of destroy armor (YELL AT SKY PREVENT KEY FOR 5) scroll of taming (ABOR EFECTOR) scroll of trap detection (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) scroll of boss companion (CHANGED WITH OPPOSITE ABILITYPERSON) scroll of relocation (TYPE CHANGING BY SLATE) scroll of repair item (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) scroll of healing (USING FRUITS TO ATTACK) scroll of mana (CHINTAI LOOKS LIKE A GIRL) scroll of phase door (ELF CHANGE FORME BY STUNT) scroll of standard id (HELPING SUM STARE CAVITY TOFU) scroll of cure (SLASHTHEM IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) Wands wand of trap creation (girly) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... You and the invisible Jennifer escaped from the dungeon with 102 points, Since you escaped early, the score list will not be checked.