SourSlime, lawful female trapper Kurwa ------ .....+ |....| +....| |...(. |...@| ------ [SourSlime the Cheap Sex Slave] St6 Dx5 Co10 In6 Wi4 Ch8 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-10 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. ¶øÍ€Q>Œ@ ¢õ0`9¾ Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: displacement You could not have this property intrinsically: free action Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 13 Scroll drop chance was reduced to 71% Amulet drop chance was reduced to 27% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: hammer (turn 12) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34955 Monster spawn increase reached its maximum at turn 61295 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 414960 The monster class that cannot be genocided was troll The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster color that was spawned more often: orange (freq bonus 1) The monster species that spawned more often: adore debacle (freq bonus 10) The monster species that spawned more often: stygian watcher (freq bonus 16) The monster species that spawned more often: irreverent scubaed (freq bonus 8) The monster species that spawned more often: ancient titan (freq bonus 10) The monster species that spawned more often: dune beast (freq bonus 12) The monster species that spawned more often: wood elf mage (freq bonus 48) The monster species that spawned more often: wand permamimic (freq bonus 16) The monster species that spawned more often: lamia (freq bonus 30) The monster species that spawned more often: giant white tick (freq bonus 4) The monster species that spawned more often: demimondaine (freq bonus 12) The monster species that spawned more often: dangerous large eel (freq bonus 5) The monster species that spawned more often: nightly spore (freq bonus 4) The monster species that spawned more often: castalia (freq bonus 10) The monster species that spawned more often: aqua kobold (freq bonus 42) The monster species that spawned more often: cazador (freq bonus 4) The monster species that spawned more often: gomi worker (freq bonus 48) The monster species that spawned more often: liturgical football (freq bonus 6) The monster species that spawned more often: spirit (freq bonus 9) The monster species that spawned more often: gnome petrograph (freq bonus 16) The monster species that spawned more often: tangleweed (freq bonus 30) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 12) The monster trait that was more common: monsters that usually spawn tame (freq bonus 8) The monster trait that was more common: monsters that have gaze attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 1) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 4) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 8) The monster trait that was more common: monsters that growl (freq bonus 1) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 1) The monster species that never randomly spawned: colluded colony The monster species that never randomly spawned: tricycling spasmodic rifleman The monster species that never randomly spawned: greater titan The monster species that never randomly spawned: mini robo-ky The monster species that never randomly spawned: dead fish The monster species that never randomly spawned: clicking fungus The monster species that never randomly spawned: notable fungus The monster species that never randomly spawned: indigo mushroom The monster species that never randomly spawned: teal warp fungus The monster species that never randomly spawned: dim fungus The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: adom cloak (mysterious cloak) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: evencore cloak (odd hull cloak) The RNG hath decreed that this item was never generated: grow trees (mossy) The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 31) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 15) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 14) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 7) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 54) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 19) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 3) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 16) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 6) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 2) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 17) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 17) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 33) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 20) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this item was always generated cursed: soft lady shoe ((null)) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: nexus field (talkative) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this trap was always invisible: starvation trap The RNG hath decreed that this trap was generated more often: thirst trap (freq bonus 5) Next attribute increase check would have come at turn 631 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Blacky and his NG walls were closing in. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Monster attacks always deal maximum damage to you. (0) You had the following problem: Your spells became red. (0) You had the following problem: Every item you put on automatically cursed itself. (0) You were in a ghost world (0) You were more likely to have your items stolen (0) You were prevented from having disintegration resistance (0) You were prevented from having displacement (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (94) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (funeral cloak) momhat (formula one helmet) scaler mittens (warped gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (stroking boots) Scrolls scroll of destroy armor (OUPH CHTHETHONIMEETHECHRINIA) scroll of taming (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) scroll of trap detection (GODDAMN FIQ YOUR BLUE STATUS LINES ARE VERY EYE STRAINING) scroll of boss companion (PETENNABOUTHI PEPTOU BASI) scroll of relocation (TOME IS A CREATION BY DARKGOD) scroll of repair item (CHRIS MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) scroll of healing (BIEN TACHYMETRE GRESILLEMENT) scroll of mana (LENS ALITUS) scroll of phase door (SHELL PROTECT KEY) scroll of standard id (MAKE LAND EXPLODE MAY LOWED DEFEND) scroll of cure (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) Wands wand of trap creation (bone) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.